ebook2005

Page 1


Index Introduction Curriculum Vitae Projects

1. Peel 2 eat 2. Drink by the sky 3. Blu-blu 4. Sesame 5. Penguin intervention 6. Penguin invasion 7. San fins 8. X-trail 9. Dream catcher 10. Scent of life 11. Fly me 12. Love me not 13. UN logo 14. Design collection 2006- home 15. Aria 16. Torino Olympic City illustration 17. Lollipop 18. Hopper 19. Mi-mi 20. The Jaws. 21. Diesel Wall-Berlin 22. T-shirt Néerlandais


23. City of Piran tourism poster. 24. The block 25. Plexus 26. Tokyo Midtown's Symbol Mark and Logo Design 27. The Hunter, 28. The Mystery, 29. The Monster 30. Wine Poster 31. Boom- boom version 1.0 32. Boom- boom version 2.0 33. Clio 34. Plexus version 1.0 35. Prince 36. Pererro 37. Coco 38. Stardusk 39. Light me 40. Play me 41. Sleep- Kamadhatu 42. Sleep- Rupadhatu 43. Sketches 2002-2005

End.


Introduction.

This e-book 2005 will mark my half-decade in professional design. This e-book will show my design career development since I start entering professional design in 2000. It may not a fast track neither smooth career development but I should thank to my mother, good friends and design colleagues for their patient, believe and continuous support on my talents and my belief/commitment for working in art and design. Hopefully this third e-book will become my starting point for becoming better designer and a better person. This could be my small little step toward my creative design career journey. Human life likes a transit space therefore this design process, idea, inspiration and creation hopefully can become my mark of existence on this world and may useful and inspire others to keep working on their dreams with commitment, hard working and dedication.

Banyuwangi, Indonesia, 18 June 2005. Widianto Utomo


Curriculum Vitae

>>Curriculum Vitae <updated on 11.11.2005><< >PERSONAL data Name: Widianto UTOMO (Go) (M) (given- family- (Chinese family name) Birth- place-day: Malang (East Java)/ 21 August 1972. Nationality: Indonesian Languages: Indonesian, English, (French, and Mandarin). Home country address: 49 Imam Bonjol, Banyuwangi 68416, Indonesia. Contact: Tele-fax (h): +62 333 424 608. E-mail: widianto@yahoo.com URL: www.geocities.com/widianto/wutomodesign.html >EDUCATION 2000. Bachelor Interior Architecture, University of New South Wales (http://www.unsw.edu.au), Sydney, Australia, 1997- 1999, Graduation in May 2000, Honour Class 2 Division 1. 1994, Diploma of Interior design, Universitas Kristen Petra (http://www.petra.ac.id),Surabaya, Indonesia, Architecture and Interior Communication Education Program (PPKAI) 1991-1994, Graduation in November 1994, AGP: 3.2. >>ACADEMIC research paper projects/ exposure 2005, -April,International on line Conference: Urban Design in Contemporary Society, www.archiport.it , www.archiport.it/utomo.htm , Italy, "Urban Nomads: a lifestyle transformation from passive to fully mobile integrated being" (accepted paper submission).


2004, -December, 2nd ed. Convivio web-zine (Winter 2004), http://webzine.convivionet.net/ ,Urban Nomads: a lifestyle transformation from passive to fully mobile integrated being"-position paper. -October,Generative Art 2004, Milan, Italy, "Transit Space: nomads mobile place. An urban nomads lifestyle evolution" (accepted paper submission)_ www.generativeart.com/papersGA2004/b2.htm -October, online publication Tekno Kultura Vol. 4, http://teknokultura.rrp.upr.edu, http://teknokultura.rrp.upr.edu/Teknosphera/utomo/UTOMO RES.htm , University of Puerto Rico/ Universidad de Puerto Rico, "Urban Nomads: a lifestyle transformation from passive to fully mobile integrated being". -August,Transit Space: nomads mobile place. An urban nomads lifestyle evolution. -May, The Creative Partnership in the New Made in Italy, Domus Academy, Master in Business Administration and Innovation Competition, "Alessi-Sony, New Strategic Business Alliance Scenario" -March, The 7th L'Oreal Art and Science of Colour 2004, Japan, "Light, Colour and Jellyfish" -March, Short Stories Competition, Laval Virtual, France,"Future Museum= Virtual Museum = Contemporary Art?, Urban Nomads: a lifestyle transformation from passive to fully mobile integrated being". 2003, -March, Bamboo as bamboo, a brief introduction of bamboo as bamboo, Indonesia bamboo and bamboo in design context. On the occasion of Toys from Bamboo and other Materials, 1st Chinese UNESCO Creativity Workshop, Anji, Zhe Jiang province, People Republic of China, UNESCO Germany- Spielmittel.de -February, Epson Trends Design Research, Milan, Italy, "Envy". 2002, -November, Use(r) Conference, Centro Português de Design, Lisboa,Portugal, "Urban Nomads: a lifestyle transformation from passive to fully mobile integrated being" (accepted paper submission).


-September, Generative Art 2002, Milan, Italy, "Future Museum= Virtual Museum = Contemporary Art? " (accepted paper submission). -August, International Bauhaus Award 2002, Bauhaus Dessau Foundation, Dessau, Germany, "Urban Nomads: a lifestyle transformation from passive to fully mobile integrated being". >WORK experience 1997, January - February, working experience at Ferry and Associates Pty. Ltd., Kent Street, Sydney 2000, Australia, alteration interior designs project for the Tea Gardens, C.C. and R.S. Club (R.S.L), at Yalinbah St., Tea Gardens, New Castle, NSW, Australia,responsibility including: making sketches and design, utilising DRC-AutoCAD 12 and manual drawing. 1994, -Freelance designer, design sketches for Tunjungan Crystal Hotel (Hotel Tunjungan, Basuki Rahmat St., Surabaya) for PT Arsitra, Surabaya, Indonesia, responsibility including: sketches design for lounge and restaurants furniture, flooring patterns, receptionist counter, ceiling design, stained glass pattern design, bar stools. >WORKSHOP 2003, -2-16 March 2003, Toys from Bamboo and other Materials, 1st Chinese UNESCO Creativity Workshop, Anji, Zhe Jiang province, People Republic of China, UNESCO Germany- Spielmittel.de (travel cost partially funded by the event sponsor). >PROJECTS >>Design collection 2005, -September, furniture design proposal for Driade, Cappellini, Magis, XO, B&BItalia, Baleri Italia, Ligne Roset, Soca, Minotti,Alias, Fasem, Moroso, Kartell, Knoll.


-June, design proposal for Alessi, Italy, home-small items. -June, design proposal for Koziol, Germany, home-small items. -March, design proposal for Magis, Italy, Made in Europe-home-small items. -March, design proposal for Koziol, Germany, Made in Europe-home-small items. -February, design proposal for Cappellini, Milan, Italy, tea container and water/liquid container. -February, design proposal for Iittala, Finland, tea container and water/liquid container. -January, design proposal for Alessi, Italy, integrated coffee maker. -January, design proposal for Koziol, milk bottle cap + light. -January, design proposal for Goods-the Netherland, china water/liquid container. 2003, -October, December, pen graphic design- design proposal for Acme Studio, USA. -May-July, design 2004, design proposal for Cappellini-Italy and Ligne Roset-France, furniture (chair)and lighting design (table lamp), concept. 2002, -September-October, multiple projects for Pier 1, San Francisco- USA (in association with PT BDA, Bali, Indonesia), home (living, bath, kitchen) and garden accessories, concept. -May, design proposal for Cappellini-Italy and Ligne Roset-France, furniture (chair) and lighting design (floor lamp), concept. -April, design proposal for Ventura- Switzerland, automatic wristwatch design concept. 2001,


-July, design proposal for UMBRA, New York, furniture (chair, coffee stable, and mobile storage), lighting (floor and table lamp), and object (picture frame, paper weight, vase and table clock) design, concept. >>Design competition by invitation 2004, -May, Next Generation Camera, Aedo-to and JVC-Japan, Milan, Italy. >>Design competition (selected and recent) 2005, -November, Give Away Award 06, Germany, give away gift- paper weight, key holder, photo-card holder,and game. -Novermber, Transformer-Opos 2006,Milano, Italy, selfpower light -October, International Design Competition, Osaka, Japan, eco light for home and on the move. -September, Formica- Then now and next contest, USA, graphic motives for print on demand. -September, Tokyo Midtown's Symbol Mark and Logo Design Competition, Tokyo, Japan. -September, Advanced Architecture Contest, Barcelona, Spain, self-sufficient single housing. -September, Concorso Internationale di Idee Living Box, Italy, prefabricated house. -August, Creative Competition Masterfile/Golden Drum,Slovenia,tourism poster series. -August, T-SHIRT NéERLANDAIS Competition, Droog design, Amsterdam, the Netherlands. -August, Tamga International Competition of Trademarks & Logotypes, Novosibirsk, Russia," Gaddafi International Foundation for Charitable Associations logo". -August, Diesel Wall 05, Berlin, Germany, wall graphic art. -May, Concours du Chateau Royal de Quierzy, Arts et Culture d'Europe, Choisy-le-Roi, France, bird feeder design. -May, VAM - MADRID procesos, Madrid, Spain, public space art. -May, Torino Olympic City, Illustration Competition, Milano, Italy.


-May, Reeko Design Award 2005, Germany. -April, Promosedia International Design Competition- Caiazza Memorial Challenge, Italy, small chair. -April, Interferencia Project, Barcelona, Spain, public space art. -April, 14th Colorado International Invitational Poster Exhibition, Colorado, USA, "AIDS Awareness posters". -March, Safety Frame Dainese 05- Dainese, Aedo-To, Milano, Italy, sport and lifestyle glasses -March, United Nations-International Year of Deserts and Desertification logo competition, UNCCD, Bonn, Germany. -January, Diesel Wall'05, Milano, Italy -January, REAL13-Eating Anywhere, Milan, Italy. -January, Salomon Snowboard's Artwork Contest'05, France. 2004, -November, Macef Design Award 2005, REthink+ REuse, Macef-Design Boom, Milan, Italy. -November, Gaddafi International Foundation for Charitable Associations logo competition, Tripoly, Libya. -November, WHO- Commission on Social Determinants of Health logo competition, Geneva, Switzerland. -October, Espresso-space/time of coffee cafe competition, Illy-Domus, Milan, Italy. -October, 2nd Beck's Prize Competition, Beck-Design Boom, Milan, Italy. -October, Fabdesign-Unesco, Paris, France. -October, Twinings Design Competition, Milan, Italy. -September, VIVA Competition, Fabrica/Benetton,Italy. -August, Design for Chunks- Virgin Atlantic Airlines, United Kingdom-NSW, Australia. -August, Utopia 2.0, Travel in a sustainable world, Saint Etienne, France. -August, Repere Olympique-A symbol for Paris 2012, Paris, France.


-August, Healing and energy, new modern style system bathroom, Wako-Aedo to, Milan, Italy. -June, International Festival of Humor in the Prevention of AIDS and STD, Brasil. -June, Official Event Poster, FIFA World Cup 2006, Germany. -June, Concorso Design and Innovazione, ADI-Dyson Innovation Design Award, Milano, Italy. -May, Timex 2154- The Future of Time, Core77- Timex. -April, Light in the Wind, Aedo-to, Milan, Italy. -February, Il Mobile Significante- Elemento di Arredo Portatore di Valori e Significati, Italy. 2003, -November, Porada International Design Award 2003, Porada- Polimi, Milano, Italy. -August,THE FUTURE OF GLOBAL BRANDS, Vision exercises against a mediocre destiny, International Strategic Design Competition,Design Village and McCann-Erickson, Milan, Italy. -May, Torino 2006 Olympic Mascot Competition, Torino, Italy. -April, Concours Maroquina, Cadalen, France. >DESIGN selections and awards 2005, -June, 6ème place at the prix du Concours du Chateau Royal de Quierzy, Arts et Culture d'Europe, Choisy-le-Roi, France,"lollipop ", bird feeder design. -February, "the shop" shortlisted project in the 'beck's bar' International Design Competition, 2nd Beck's Prize Competition, Beck-Design Boom, Milan, Italy


-February, selected projects, REAL13-Eating Anywhere, Milan, Italy,"peel2eat, drink by the air". 2004, -September, 2nd prize, The Creative Partnership in the New Made in Italy, Domus Academy, Master in Business Administration and Innovation Competition. -June, 2nd prize, Light in the Wind, Aedo-to, Milan, Italy. 2003, -October: selected for the first stage selection.THE FUTURE OF GLOBAL BRANDS, Vision exercises against a mediocre destiny, International Strategic Design Competition, Design Village and McCann-Erickson, Milan, Italy. -October- preselected work/prototype, Concours Maroquina, Cadalen, France. -January, the selection list, Lineapelle Spa- Aedo-to, digital design exposure, Milan, Italy. 2002, -June, finalist/prototype, Premio Macef Design, Milan, Italy. 2001, -May, 2nd stage submission/prototype, BraunPrize 13th, Braun GmbH, Germany. -March, finalist, Young and Design 2001, Rima Editrice, Milano, Italy. >EXHIBITIONS (published) 2005, -September, 17-18, Concours des Mangeoires a Oiseaux- Arts et Culture d'Europe, Chateau Royal de Quierzy, www.chateauquierzy.org, Choisy le Roy, France. -April, Mangiare Ovunque, 2005 Milan Furniture Fair, Fondazione Industria (13-17 April), via Gaspare Bugatti 7, Milano (zona Tortona), Italy.


-April, 2005 Milan Furniture Fair at the Superstudio 13 (April 13-18), via Forcella 13 / via Bugatti 9, 2nd Beck's Prize Competition, BeckDesign Boom, Milan, Italy. 2004, -November, Biennale Internationale Design Saint Etienne 2004, Ecole des beaux-arts de Saint-Etienne, Saint Etienne, France. 2003, -March, The Bamboo Museum, Toys from Bamboo and other Materials, 1st Chinese UNESCO Creativity Workshop,Anji, Zhe Jiang province, People Republic of China. 2002, -November, Biennale Internationale Design Saint-Etienne 2000, Ecole des Beaux-Arts de Saint-Etienne, Saint Etienne, France. -September, Premio Macef Design, on 6-9 September during Macef Fair, Piazzale Italia (inside the Milan Fair), Milan, Italy. 2001, -April, Salone Internazionale del Mobile- International Furniture Show, Milano, Italy, on 4- 9 April 2001 in conjunction with the Young and Design 2001, Rima Editrice, Milano, Italy. -January, "Design 21" exhibition at the Fashion Museum in Kobe, Kobe, Japan, 25 October 2000 to 23 January 2001. 2000, -August/ October, Biennale Internationale Design Saint-Etienne 2000, Ecole des beaux-arts de Saint-Etienne, Saint Etienne, France. Exhibition at CCL (French Cultural Centre) Surabaya, Indonesia on August 2000, and Saint Etienne, France on October 2000. -March, Chic Chinois Design21 final stage exhibition at China Nationality Palace, Beijing, People Republic of China, on 2-26 December 1999, and UNESCO House, Paris, France, on 15- 31 March 2000, then permanent collection at the Art Museum of Kobe, Kobe, Japan.


>PUBLICATIONS 2005, -Il Mobile Significante- Elemento di Arredo Portatore di Valori e Significati 2004, Italy, www.fondazionealdomorelato.org/ftp/Atti_Giornate_2004.pdf 2004, -Azimuts Hors-Serie, Biennale Internationale Design 2004 catalogue, Saint Etienne, France. 2002, -Azimuts no: 21/22, Revue de Design, Biennale Internationale Design 2002 catalogue, Saint Etienne, France. -1st Premio Macef Design Competition, cataloque, Milan, Italy. 2001, -Young and Design 2001, Gd'A- Il Giornale Dell'Arredamento, Anno 20, Numero 10, October 2001, Rima Editrice, Milan, Italy. -Young and Design 2001, MAC- Materiali Accessori Componenti per I'industria del Mobile, Anno 25 no 10, October 2001, Rima Editrice, Milan, Italy. 2000, Azimuts no: 18-19, Revue de Design, Biennale Internationale Design 2000 catalogue, Saint Etienne, France. >PROFESSIONAL memberships 2003-2004, -o2 Global Network-Indonesia Liaison, o2 International Network on Sustainable Design (www.o2.org) 2002, -Art Director Club New York (ADCNY), young professional member. 1997 -Australian Graphic Designer Association (AGDA), student member.


>CAREER objectives My passion in art, design and technology keep me exploring and developing continuously a new creative way of design to achieve my goal in the future as a better designer. <End>


Projects

1. Peel 2 eat

peel 2 eat- sky dining Function: airplane compact cutlery, it can be used for any portable dining experiences: land-water-air. The design idea is to create functional-disposable-efficient-environment and user friendly cutlery when normal dining setting less equipped. The cutlery before it uses as cutlery is function as food container closer. When the closer opened- lifted- peeled and then it separated individually according to its pattern, laser-cut pattern, then it can be function as cutlery. It made from recycle aluminium sheet, it cuts and patterned cuts according to the food container size. One layer of plastic covering will be then applied on both sides for hygienic purposes. The peel 2 eat can be washed and reused or disposable for recycling purposes.






2. Drink by the air

drink by the air the nomads' caffeine Function: water container, drinking companion containers (coffee or tea and sugar sachets), and portable water boiler. The design idea is to create a functional and compact water container for drinking, boiling water, enjoying coffee or tea while on the remote area where normal coffee or tea drinking not permitted. It consists of aluminium bottle with handle made from fire/heat resistance material as handle while boiling water, two aluminium glasses/cups attached to the bottle on top and bottom sides equipped with personal detachable container/compartment and stirrer on each one.






3. Blu-blu

blu-blu= blowable door- to lock and to light




4. Sesame

sesame= door as art and light- rotated to lock and to open




5. Penguin intervention

Title: Penguin intervention Snowboard target: versatile Why this mood/concept: The design idea is to create a situation when penguins secretly join the ride as friendly passengers.



6. Penguin invasion

Title: Penguin invasion Snowboard target: versatile Why this mood/concept: The design idea is to show a situation when gang of penguins invade the snowboard on the move.



7. San fins

Sans fins= without end= unlimited possibilities= beyond limit Concept keywords: simplicity-complexity, simplicity-ingenuity, lightness-density (the system design); transparency-opacity (from the materials being used) and part- as whole (as individual or as a group function). The design concept of sans fins is to create working station/space system that its design system inspired from the whole place physically and its philosophy, it can become as an essence of the tour sans fins as a whole. Its minimalist yet compact and ingenious design will be able to give a new concept and definition of office work. This working station can be used as individual space and at the same time can be used as a group congregation by adjusting its privacy requirement. Its integrated lighting system can be used as working station light as well as a spatial light it means this working space can have greater mobility for any kinds of works both individual or as team.




8. X-trail

X-trail= ultimate body wear for life (style) and sport. X-trail = solid- translucent- transparent=land- sea- air= body- water- air = body- life- soul= seamless transition from daily routine to personal style and activities. The design idea is to create eyes wear that easily transformable according to the user mood, lifestyle and activities by using exchangeable glass with integrated nose pads :shapes and colours. The end of frame close to the ears shape is generated from simplify infinity shape= seamless transformation from one to another mood or style. Materials: -frame: titanium + solid/ translucent and transparent plastic. -glass: flexible unbreakable plastic-organic material with anti scratch, UV protector and anti fog finishes.






9. Dream catcher Title: dream catcher

Keywords= interpretation- representation- intervention- displacement-animation-redefinition. The idea is to create invisible-visible space where imagination/dream can be created. It is a space for reflection and relaxation while at the same time a space where the emptiness has value and meaning. It is a space where the land represent by the grass ring, the sky and the air come together it is a floating space in some sense. Its composition air-land-sky has intervene the normal earth hierarchy while at the same time give new definition of the space itself by creating cloud and artificial light trees branches. Material: The dream catcher: grass on moss supported with steel tube frame, the steel tube frame also has function as the water pipe to create water screen. Light trees branches: steel with LED lighting system, solar panel can be used for the power source. Cloud: water proof fabric with air (parasite) with steel and wire support, it has LED lighting system inside.





10. Scent of life Scent of life

Description of the project:Scent of life= maze + scent/sound= celebration of life. Maze= from the grass block maze- body- conflict- mystery- puzzle- magnet-meeting point (intertwining)- displacement-solid-lifeanimationScent/sound= from the grass and the sound produce from hole of the bamboo poles= soul- harmony- peace- intervention-fluidityvoid- emptiness-died-performance. Scent= fragrant= path or map of the place=linkage/bridge= layering of the spaces= attraction= extension= representation. The idea is to create a maze that symbolizes the human life journey, their happiness- struggle- victory and at the end how they will see their life journey as a path toward a real human being. It can also be seen as a development stage from a baby to an adult and interventions during that journey will make a stronger and better human being. Sound that created from the friction between the air into the bamboo poles holes and the scent from the grass will symbolise the unseen beauty of human struggle and their happiness, it is also as the linkage between the vicinity and the maze to form the whole. .Description of the assembly system and technical requirements. Grass block- grass grown on block moss, supported by steel frame. Materials: Grass on block of moss and bamboo poles.





11. Fly me

Fly me BRIEF DESCRIPTION The design idea is inspired from the Hermes' wings, Diesel label as wings to inspire others : to have dream, to have their wildest imagination, to give them good spirit and then reach or fulfill their own dream by their own power. TECHNICAL DESCRIPTION AND INSTALLATION DETAILS Digital print hung on the wall or painted on the wall.



12..Love me not



13.UN logo

UN logo 1. Graphic concept explanation: -hand(s)= human being. Two hands to form one animal= cooperation, involvement, understanding and care. -animal heads (desert animal represent by bird, giraffe/antelope/impala, tiger)= desert. Together hands forming the animal heads will represent the interaction between human and their natural environment. Human understanding, involvement and good care will required in order to maintain the harmonious relationship between the nature and its natural habitat toward sustainable world.



UN logo 2. Graphic concept explanation. -human hand= human intervention= interaction, cooperation, and care. -little bird with leaf= new birth= new life= new beginning= sustainable -impala, women with water container and giraffe= desert life, symbol poverty. Together the logo represent our awareness and care of the poverty and desert life as part of our life and working together to give new life and at the same time to maintain its natural beauty and richness toward sustainable world. UN logo 3. Graphic concept explanation. -impala, women with water container and giraffe= desert life, symbol poverty. -flying birds= new hope, new life and new beginning -sun ray= hope, vigour, courage. This logo represent celebration of the natural beauty and richness of desert and its life while at the same time acknowledge the problems they faced and using that as spirit to work together to give new life and spirit yet to maintain its existence toward sustainable world.



14.Design collection 2006- home























15. Aria

Aria (lt)= air= appearance= solo in opera. The design idea is inspired by the aria-center stage in opera. Therefore aria designed to become a center stage from its design simplicity, appearance yet has inner power beauty and ingenuity. Material: wood/plywood with interlooking/glued joints, with steel wire fastener.



16. Torino Olympic City illustration

Design concept: 1.the city and the sport on ice- the spirit and the energy of the sport on ice and the city. 2.the city and the Olympic ideals of sport passion- friendship, equality, passion and collaboration in one good spirit. 3.the city and the mountains- the city as centre of the sport and culture- welcoming and drawing people to come together.





17. Lollipop

Lollipop. Design concept= play-fun-relax-eat-chat. Lollipop = colours- enjoyable- fun- imaginative= playful yet functional. The design idea is to create a bird feeder that functional, portable, easy to use, eye- catching, eco-friendly and yet friendly to the user(s). Its shape and colour will be able to attract bird curiosity to come, play and eat while at the same time it will be able to create a new attractive modern sculptural object into the garden landscape. Material: -container= mould recycle plastic/polycarbonate with aluminium/stainless steel wire frame, coated with rubber base paint that be able both to protect the material from the sun yet maintain it colours. -stand including the base (for pressing down -the lollipop- to the soil using shoe)= aluminium tube or mix hard plastic with aluminium fibre for flexibility and durability. -bird's stand = aluminium tube or mix hard plastic with aluminium fibre. Technique: -first layer of container mould layered (inner part) with wire frame then outer layer applied, then final finishing and coating using rubber base paint. Estimate cost: Max Euro 50 or could be less depending to the amount of production.



18. Hopper

hop_per. Design concept= play-fun- relax- eat- chat. Hop_per=hopper = a place for hop for hopper = a playful ground yet functional. The design idea is to create a bird feeder that functional, portable, easy to use, eye- catching, eco-friendly and yet friendly to the user(s). Its simple shape yet familiar form and colour will be able to attract bird curiosity to come, play and eat with while at the same time it will be able to create a new attractive modern sculptural object into the garden landscape. Material: -container= mould recycle plastic/polycarbonate with aluminium/stainless steel wire frame, coated with rubber base paint that be able both to protect the material from the sun yet maintain it colours. -stand including the base (for pressing down -the hopper- to the soil using shoe)= aluminium tube or mix hard plastic with aluminium fibre for flexibility and durability. Technique: -first layer of container mould layered (inner part) with wire frame then outer layer applied, then final finishing and coating using rubber base paint. Estimate cost: Max Euro 30, could be less depending to the amount of production.



19. Mi-mi

Mi-mi Mi- mi= mie= noodle, mien (Chinese)= rice, mi-mi= short word usually use by kids for noodle (Asian region). Mi- mi= chopsticks holder before meal, as a stand during the meal. The design idea was inspired by the custom while having Chinese cuisine (eating ritual), chopsticks usually bound together before starting the meal, and then breaks apart while having the meal, put on the stand when between the meal interval occurred. Material: recycle opaque/transparent plastic



20.The Jaws.

The Jaws The Jaws= shark fin= letter cutter/opener. The design idea was inspired by the shark fin- to cut/destroy, therefore the design or the jaws will be followed the function of the shark fin itself, to cut/open/wound. Material: recycle transparent/translucent plastic. Cutter: common shaving blade.



21.Diesel Wall-Berlin

Diesel Wall Berlin- 2005 Title: A matter of choice Concept: the design/art idea is to present two simple choices that may be able to bring small or big differences to their life after their choices. Yes or no, these two words like or dislike will accompany us in our daily life to make right or wrong decision to make our life as human being more meaningful. It is life.



Diesel Wall Berlin 2005 Title: the maze Concept keywords: no rule, no map, no clue, it is just a game. Concept: the design/art is to create a maze that the player themselves will decide which direction he/she wants to follow, no matter the direction they will follow/draw and how the final direction/result they will reach will depending on how they draw their own map or make decision. It is represent how we want to lead our life in our life journey. Everyone will have same opportunity to start his or her middle lives journey from young adult- adult, however then depending on their decision how they want to create their own path in their lives that make their lives as an individual unique among others.



22.T-SHIRT NéERLANDAIS

















23.City of Piran tourism poster.











24.The block

The Block Function: semi self-sufficient single housing Location: can be built in any type of locations. Definition: The Block= domain, estate, habitant, mass, territory. The block= independent block or territory which can stand independently or as part of a small number of blocks. Design concept The design idea is to create a compact contemporary semi self-sufficient single housing. The block can be arranged as single housing as a collective independent housing system either vertically or horizontally. Material Envelope: semi translucent plastic or modular prefabricated recycle lightweight material or mixture of lightweight cement. Structure: mixture of aluminium and carbon fibres honeycomb structure. Power source: solar cell/battery or outside using play and plug system. Water: water source using play and plug system and then process using reverse osmosis system. The block as design The block will be available on various sizes: S, M, and L, depending on the space requirement and lifestyle. It can be arranged individually as a group of blocks, both horizontally and vertically. The block is an independent housing system therefore it can be built almost everywhere and the connected to basic living necessities using plug and play system. The block interior design arranged according to the three basic human activities: working-resting and grooming. Working= working space and cooking space. Resting= integrated bedroom/living room. Grooming= dressing and bathroom.





25.Plexus

Plexus Function: self-sufficient single housing Location: can be built in any type of locations. Definition: Plexus, the smart-eco pod. Plexus= (anatomy) network of fibres or vessels, interweave, intertwine, plait (English Etymology, Oxford, 1996). Plexus= interconnection between activities, system and the place as a whole (human-place, place- vicinity/nature, nature/vicinityhuman, human-space). Pod= long seed-case of various plant (Oxford Advanced Learner Dictionary) Pod= housing, shelter, compact shelter, envelope. Design concept The design idea of the plexus is to create a contemporary smart self-sufficient single housing both in term of its architectural and backbone system. Plexus was inspired by the plexus definition as a network system that build a mass. It could be as network of fibres that interconnected in someway to create an integrated system within a mass. In addition, it could be as loop of various human routine activities that interweaved in particular way in our daily life within a specific frame (house). Material: Envelope: transparent recycle plastic Structure: carbon fibre- for lightness, strength, durability- also function as distribution system for water and power to the entire house. Power source: solar cell/battery Water: rain/water source- reverse osmosis system Lighting system: integrated with the partition wall. Plexus as design: The Plexus has compact, modern and smart design.


The exterior enclosure will become a transitory wall between outside and inside, an enclosure that function as smart envelope (function as membranous skin) and at the same time as a frame of its interior system. The two side of enclosure can be fully opened to create an open space and spacious place. While in term of privacy, it can be installed a portable translucent layer along the two sides of opening. Plexus is the eco-smart housing system as it can provide independently the basic need of living while at the same time can provide comfortable and affordable living space. Furthermore it has capability to integrate and interweave harmoniously with its vicinity and its habitant.










26.Tokyo Midtown's Symbol Mark and Logo Design

Tokyo Midtown 1 Keywords: hot spot, radiate, attracting/inviting, diversity, dynamism The design idea is to create an identity that is able to symbolize the Tokyo Midtown as a new town with its new synergy to attract people to come together to interact and intertwine both with the place itself and its vicinity as a whole yet at the same time radiates its dynamism as a new unique place to the world.



Tokyo Midtown 2 Keywords: hot spot, radiate, attracting/inviting, mobility/dynamism, cultural heritage. The design idea is to create an identity that inspired from the dynamism of the nature (Dandelion), its beauty, its uniqueness, its inspiration, and its simplicity. Through the logo, it will be expected to be able to represent the Tokyo Midtown as a new unique place that is able to attract people to come due to its uniqueness as a new town and embrace-blend people-vicinity together.



Tokyo Midtown 3 Keywords: intertwining, mobility/dynamism, diversity, hot spot, diversity-unity. The design idea is inspired by architectural/prominent symbol of the new town as new place where all kinds of activities, lifestyle, cultural-heritage and people will come, blend and intertwine together to create a new unique place of interaction.



Tokyo Midtown 4 Keywords: hotspot, attracting/inviting/embracing, cultural heritage- modernity, simplicity-inner beauty. The design idea is inspired by the shape simplicity of the Midtown Tokyo prominent symbol- a tower building. The logo will represent the new town as new centre point/hot spot to the vicinity and to the world. It stands as a new frame of the place, its dynamism modernity yet embracing and bridging between old-cultural heritage-nature-locality and new-modern city-civilization-lifestyle in a unique way.



27.The Hunter

the hunter Keywords: man, deer, sun, bird The design idea was inspired by the images of hunters, animals and the nature of the early civilization as depicted on historical cave.



28.The Mystery.

the mystery Keywords: kaleidoscope, labyrinth It is a representation, repetition and rearrangement of an identical object to form new pattern and to create visual manipulation.



29.The Monster

the monster Keywords: adorable little monster. Monster and monster is to create imagination to the viewer, an imagination stimulus into the new fantasy playful world



30.Wine Poster

F.Mantecon 2005 Title: celebration of life Concept keywords: matador, bull, sun, nature, beauty, celebration, excitement. Concept: the art/design idea is to catch the glamour/spirit/ celebration time of a matador as a symbol of culture/way of life most of the Spaniard. Furthermore this symbolism will be then pictured as enjoyment while drinking Terras Gauda wine.



31.Boom- boom version 1.0

Boom-boom Boom= make a deep resonant sound, resonate, resound, vibration The design idea was inspired by the sound, shape, and dynamism of sound boom. Boom- boom is playful, dynamic, and functional easy chair. Material: injection mould polymer.



32.Boom- boom version 2.0

Boom-boom Boom= make a deep resonant sound, resonate, resound, vibration The design idea was inspired by the sound, shape, and dynamism of sound boom. Boom- boom is playful, dynamic, and functional easy chair. Material: injection mould polymer.



33.Clio

Clio Clio= GODS of history= one of several muses Clio= majestic, grandeur, sacred, flowing, lust, sanctuary and audacious The design idea was to recreate the idea of sanctuary yet grandeur to see, use and explore. Clio is a sculptural yet functional sofa for one or two persons. Material: steel frame with upholstered- sculptured foam.



34.Plexus version 1.0

Plexus Plexus= (anatomy)=network of fibres or vessels; interweave, intertwine, interconnection, flowing. The design idea was inspired by the idea of networking, flowing and interweaving. Plexus is an integrated sofa, table, and mat. Material: steel sheet with removable/exchangeable upholstered seater.



35.Prince

Prince Prince= the greatest or best, male member of a royal family. Prince= status, personal, majestic. Prince=personal sofa The design idea was to capture the idea of personal yet majestic space. Material: steel tube legs, sofa- upholstered foam on wooden frame.



36.Pererro

Perrero Perrero (latin)= wander through, roam, drift, mobility, dynamic Perrero= portable easy chair Space-time-place, its movement, mobility, flexibility and functionality inspired the design idea. Material: injection mould polymer or wood or plywood (MDF).



37.Coco

Coco Coco= cogue= shell= personal space Coco= personal seater + hand body rest with storage system underneath. The shape of shell and its relation to the space, user, and function inspired the design idea. Material: steel tube legs, sofa- upholstered foam on wooden frame.



38.Stardusk

Star-dust= n (U) (imaginary twinkling dust-like substance causing a) dreamy, romantic, or magic feeling. Dusk= n, darker stage of twilight. Stardusk= imaginary, twilight, romantic, inspirational, inner-beauty, astonish, smart. Stardusk= inspirational portable lighting unit that can be used both for outdoor or indoor, it has certain quality to create an atmosphere/emotion to its user/vicinity. Stardusk light source from LED(s) lighting while its power gather from double face solar cells. Outer layer has function to get daylight beam (power source) and as reflector/diffuser during the day. The solar cell protected by transparent plastic-glow on the dark (when the light no longer in use so the room will be no totally dark). The energy gathered then store on the battery unit that also function as the structure of the lighting unit. The inner layer which LED(s) lighting is located also has solar cell to gather energy produce from the LED(s) lighting. The LED(s) and solar cell protected by integrated translucent plastic as diffuser and ambient creator. Stardusk constructed by smart join that can be easily for construction or during recycle process.






39.Light me

Light me Light me= light me up= the opera Light me was inspired by the old Chinese custom to lighting a (red) lantern in front of their house =welcoming important guest, celebration, passion of life (husband visiting his wife(s)- inside the court or high ranking person), important ritual. Light me about a ritual, drama, celebration and animation of daily human life (opera). It is about transformation from invisible-emptiness-silent- serenity (transformation from solar energy-solar cell (storage+ reflector)) to visible-excitement- celebration-dynamism (energy- light-diffuser) and vice versa. Light me made from solar cell panel as the light structure and source of energy, while the light from LED(s) lighting. During the day, the solar cell will function to catch the solar beam and store it as electrical energy and yet functioning as a reflector (sky cast). Light will be then gradually on when the place condition getting darker. It using translucent solid plastic that has function to diffuse the light for better light distribution. The solar cell structure enclosure can be easily detachable with the light part for later recycling process. Light me can be used as outdoor or indoor lighting system, and at the same time can be used as wall, floor and ceiling light.




40.Play me

Play me Play me= game, paper- weight, photo/card/message holder, key(s) holder. The design idea is to create a gift for gift away/promotion/advertising that has low cost in term of value/production cost and has great value in term of effectiveness to the company advertising yet functional to the receivers/audience. The main material of Play Me made from solid Corian (Dupont) or any recyclable plastic material (vegetable based plastic) or stainless steel, or any others materials. The holder can be made from stainless steel wire for its durability.



41.Sleep- Kamadhatu

Kamadhatu Kamadhatu: the realm of desire Desire: lust, passion (invisible). The design idea is to create space where the mood will be created by the users themselves when they entering the space and stay within. It is a simple enclosure that needs to be discovered from within to reveal the essence of the place.




42.Sleep- Rupadhatu

Rupadhatu Rupadhatu: the realm of forms Form(s):n, shape, arrangement of parts, visible aspect, way in which a thing exists, composition, appearance. The design idea is to create open space- no definite physical barrier that separates the inside and outside space horizontally, yet it created within closing place-there is a plantation that enclosing the whole place. It is a simple sanctuary for refuge, resting, and reflection, a place where we can discover invisibility from visibility by discovering ourselves and the essence of the place itself.




43.Sketches 2002-2005






















































































































































































































































































































End <21.11.05>.


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