May/June 2014

Page 86

ASTRA MARKETPLACE & ACADEMY 2014 NS G I S E LAR D U G N ZI

Kids can wear fashionable earrings without the pain of getting a piercing with EarZings from ZINGULAR DESIGNS LLC. Its new pierce-free concept doesn’t rely on clipons, magnets, or temporary tattoos, but a coil design that keeps the EarZing secure to the ear. EarZings are comfortable, easy-towear, and feature fresh, cool designs.

WORDTEASERS WORDTEASERS’ Old Wives’ Tales is game that’s fun for the whole family. With more than 150 fun conversation starters, players are challenged to figure out which “tales” are true and which aren’t. Friends and family members will be shocked at all of the wacky facts, superstitions, legends, and tall tales this little turquoise box contains.

MAGFORMERS

The 61-Piece Magnets in Motion Set, from MAGFORMERS LLC, includes gears that allow kids to bring their Magformers creations to life. The set also comes with gear accessories and Magformers geometric shapes that allow kids to make their magnets move. The Magformers 83-Piece Magnets in Motion Power Set comes with 15 different geometric shapes, a rechargeable power generator, and gear accessories that allow kids to make their creations move with just a click of a button.

PLAYROOM ENTERTAINMENT The Create Your Own Superhero Kit, from PLAYROOM ENTERTAINMENT, lets kids ages 3 to 7 design their own superhero look on the included sketch paper, then draw and color their designs or print them onto the heat transfer sheets using a computer and printer. With the help of an adult, kids can iron their work onto the cape. The cuffs, belt, and mask can be decorated any way kids like. The kits are available in red, pink, and blue cape styles. Herding Cats is a card game in which frisky felines have a mind of their own and only the Cowdog can wrangle them back up again. Cats are lassoed by a Cowdog of a matching color, and kids must capture a herd of three cats. Players ages 6 and up should beware of the stampede card, which will send the cats running to score points for other players. Be sure to watch for the Crazy Cat Lady, who may be able to help out in a pinch. In Pass the Pandas, players ages 6 and up must be the first to get rid of all of their dice by rolling pandas, bamboo, or water drops. A player who rolls pandas can pass those dice to other players. Bamboo is only beneficial if the roller rolls more bamboo than the previous player. Water lets the player discard those dice. A blank roll does nothing to help, and the player must keep those dice for his or her next turn. Players race one at a time to place their cards on three discard piles in Fusion. One pile is color matching, one is number order (higher or lower), and one is total Fusion, meaning the card must be completely different from the face up card—different color and shape, different number, and not one higher or lower. The first player to run out of cards wins.

SPECIALTY TOYS & GIFTS

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MAY/JUNE 2014


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