February 2014

Page 108

Games & Puzzles What Would You Do for All Things Equal?

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hat Would You Do for a Klondike Bar?, from All Things Equal, challenges teens and adults to get creative, think quickly, and put their talents on display. In this game of minor skill and major will, players compete in creative, courageous, and cockamamie challenges while racing to collect all six Klondike Bars. In the end, the player who best answers the call, “What would you do for a Klondike Bar?” wins the game. The Loaded Questions On The Go card game is a travel-friendly version of Loaded Questions for two to six players ages 8 and up. The game includes 200 creative questions for hours of game play. The Loaded Questions Junior card game is designed for kids ages 6 and up. There are no right or wrong answers in this fun and silly game.

R&R Brings the Party

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&R Games is set to launch new party games this year. Guess the Mess will have players ages 10 and up racing against the clock and using clues to find secret locations from a giant mess of photos and images. In Strike a Pose, players ages 10 and up will freeze like statues while others try to figure out who or what they are. Whoever successfully guesses the most statues wins this freeze-frame party game. R&R will also add new strategy games to its lineup. Players can enter the Battle Arena with UnNatural Selection, a card game where only the wackiest survive. Opponents duke it out for the win by playing cards to alter their rival creatures’ abilities in funny and bizarre ways. The game is designed for players ages 8 and up. With Get a Life, players ages 10 and up can see what the cards (and their friends) have in store for them, whether it’s money and mansions or a mid-level job and mountains of debt. Coal Baron is a strategy game designed for two to four players ages 10 and up that transports them back to the verge of the 20th century in Essen, Germany, when endless supplies of coal were abundant and ripe for the taking. In the game, each player owns a coal mine and must spend capital to buy coal carts and expand tunnels as he or she digs for a variety of coal. Players must fulfill coal orders to gain victory points; however, each order has a specific coal type. Since each kind of coal is in a different mine level, players are forced to expand tunnels, which costs even more money. Finances are tight and each company has a limited number of workers, and as players assign jobs, they need more workers to get those jobs done. Once everyone runs out of workers the shift is over. After three shifts, whoever has the most victory points wins the game.

108 • THE TOY BOOK

FEBRUARY 2014


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