GAMEBOOK TEASER

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CONTENTS Introduction to the Game Boy.............4 That Tetris Effect.....................................14 Pokémon Red Version/Blue Version.. 20 Super Mario Land...................................22

ARTWORK: JAY COBS

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INTRODUCTION TO THE GAME BOY

intendo’s Game Boy wasn’t the first handheld gaming console, that honour lies with Milton Bradley’s Microvision. With a paltry 12 games and incredibly limited technology (well, it was released in 1979), the Microvision was ultimately discontinued in 1981. It did, however, inspire those within Nintendo that portable gaming could be viable and would pioneer interchangeable software a full decade before the Game Boy would launch. Of course, Nintendo would first experiment with the Game & Watch: single, portable experiences using similar technology that you’d find in watches and calculators. The Game Boy would be their second bite of the cherry, and it was the natural evolution of the primitive Game & Watch line. Following the same strategy of taking cheaper elements and components and fusing them together, this new device would take advantage of removeable game cartridges, called Game Paks. This ability to change the game you want to play was a revelation. d Coming in at 14.8cm x 9cm with

N

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a depth of more than 3cm, the Game Boy was certainly a chunky and heavy, erm, boy. Weighing in at 335 grams (including batteries), the Game Boy features an off-white colour and instantly recognisable grey bezel surrounding its “pea soup” green monochromatic display. That basic, iconic look is still imitated in gaming devices to this day. Where the Game & Watch used a printed liquid crystal display (LCD) with the images pre-set, the Game Boy utilised a dot-matrix LCD which featured individual picture cells, or pixels. The screen itself displayed just four different shades of green and was 6.4cm in size diagonally. With a ratio of 10:9, the screen has visible pixels measuring 160x144. That means it was tiny, especially by today’s standards, and almost impossible to see... unless you had some light. The Game Boy also utilised four input buttons like its older sibling, the NES, with A and B buttons alongside a Select and Start pairing. There is also that trademark Gunpei Yokoi eight-way directional pad on

WORDS: PAUL MURPHY




INTRODUCTION TO THE GAME BOY

the face of the unit. On either side there are dials, one for contrast adjustment and another for volume: that volume would blare out of a solitary speaker on the curved bottom end of the handheld, or in stereo through headphones as proudly noted on the top of the display. Other features on the platform were a standard 3.5mm headphone jack, a 6-volt D/C adaptor input, a port intended for the multiplayer cable (with a cover) and an on/off switch which also doubled as a security lock to prevent the removal of Game Paks whilst in use. On the reverse of the Game Boy, you’ll find the battery compartment, which takes four AA batteries, as well as the cartridge slot. Unlike the NES (or indeed the Game Link port) there is no cover, the Game Paks just slide in and out. The recommendation was to keep a Game Pak in place to avoid dust and dirt from getting into the internal mechanisms of the handheld. Speaking of internals, underneath the shell the Game Boy featured a multitude of chips and processors,

the main one being a custom 8-bit Sharp LR35902, which ran at 4.19 Mhz. The processor itself was based on the Z80 and 8080 processors which were popular at the time and supported by memory chips and a sound processor with five channels. You may be surprised to learn that the fifth channel, which took a signal from a Game Pak, was not actually used in any game that was released for the system. All the components contained within the device were relatively affordable. This cost saving not only aided in keeping that launch price down significantly but also caused ire within Nintendo internally, with it reportedly being named “DameGame”, where the word dame suggested it would be hopeless. Or useless. Of course, we know that despite its limitations, it would go on to sell over 100 million consoles, become a worldwide phenomenon and absolutely dominate the handheld gaming space. As well as wiping the floor with any other device of its time. Quite the feat for a diminutive grey brick.

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9


1 2

3 Dot-Matrix LCD Screen 160x144 pixels 2 Contrast Dial 3 Speaker 1

10


4

5

6 2

1

8 3

7

9

Sharp LR35902 4.19 Mhz CPU 2 VRAM 3 WRAM 4 Power Switch 5 Link Cable Port 6 DC In Port 7 Volume Dial 8 Amplifier 9 Game Pak Slot 10 Headphone Jack 1

10

11


12


13



Words: art:

W

Mike

Paulo

Diver Gazola

hen you’ve worked in and around video games long enough, you’ll

inevitably

around

review

find

yourself

caught

scores.

Whether

that’s

up

in

in

discourse

person

or

on

social media, you’ll either silently witness or actively engage in

discussion

about

PlayStation

title

eyes

simply

can’t

star

rating

really

perfect

video

whether

really say

game,

no

is to

a

the

represent

a

or

not

the

9-out-of-10 new

shiny

new epic

thing.

100% percentage?

first-party or

if

Does And

magpie a

five-

what

is

a

anyway?

15


Tetris if

an

is

a

answer

perfect is

video

needed

to

game,

a

and

mostly

is

usually

rhetorical

my

response

question.

It’s

a game where nothing more is needed to ‘improve’ what’s already there.

Ever

since

its

creator

block-dropping,

line-clearing

Soviet

Academy

of

appeal

and

Sciences

clear

as

game

in

just-one-more-go

strikingly

Alexey

Pajitnov

to

his

June

1984,

quality

of

achieving

a

previewed

colleagues the

at

the

instant-click

Tetris

has

‘Tetris’

four-line

his

been

as

move.

So

obsessed were staff at the Academy, and at other Moscow-based organisations

that

was

response

banned And

in

the

Game

perfect

take

on

marriage

of

the

Boy’s

the

on

a

infiltrated,

falling

Tetris

game

elegant

generations

game to

and

that

playing

Tetris

productivity.

1989

perhaps

of

there’s

accessible

device

that

employee is

ever

gameplay

specifically

been

a

that

designed

the

most

beautiful

transcended

to

be

enjoyed

anywhere and by anyone. The complicated story of who owned the game's is

rights

well

worth

Nintendo

and

the

portable

And

with

prior

to

this

exploring; the

senior

version

coming

together

but

the

most

important

is

that

the

Japanese

sub-licensed

via

Bullet-Proof

Software.

the

Game

rights,

handheld

Boy

staff

at

the

company

takeaway giant

including

for

secured

then-

president of Nintendo of America, Minoru Arakawa – well aware of

the

huge

existing

popularity

and

future

potential

of

this

game, it was decided that Tetris would be the pack-in cartridge for

its

America With

16

brand-new and the

handheld

system

when

it

launched

in

North

sales

the

home

Europe. Famicom

and

NES

achieving

huge

in


console

market,

Nintendo

was

confident

that

the

Game

Boy

would follow its 8-bit system’s success. But it didn’t want to only

reach

players

already

familiar

with

Mario,

Zelda

et

al

– which is why Tetris made for such a brilliant bundled game. You

could

held

a

pass

your

controller

effortlessly, tetromino

Game before

guiding

pieces

shades-of-green

Boy

a

family

they

of

its

chute

screen

a

and

each

down

to

was

and

an

member

who’d

never

enjoy

this

game

could

seven into

differently

place.

ideal

The

vehicle

shaped

Game

for

Boy’s

Tetris’s

moment-to-moment play, which demanded no colour variation for differentiating interactive elements, and whose 160x144-pixel display

perfectly

8x8-pixel the

Game

squares. Boy

was,

pieces

Guided

by

and

built

specifically

every

kind

of

fitted

Nintendo’s

remains,

to

fit

comprising

its

four

R&D1

portable hardware,

team,

magic, a

individual

an

box-in

Tetris

on

experience delight

for

player.

Today, I can pick up my Tetris cartridge, slide it into one of

my

Game

(thank

Boys

goodness

for

modern

backlit

screens),

and lose myself in score-chasing action for 20 or 30 minutes, easily.

Whatever’s

and

these

it

doesn’t

pieces

going and

matter.

on

that

And

elsewhere, number

that’s

the

away

getting Tetris

from

higher

effect,

this

screen

and

higher,

truly

this

game can become all-consuming, with some players even claiming to

see

its

Addictive negative

shapes is

a

criss-cross

tricky

connotations,

word but

to

their

vision

outside

of

use

around

gaming,

with

Tetris

always

will

be

a

game

play. its that

players can’t resist coming back to. I see this regularly when

17


my

wife

will

version

of

games

years

on

be

next

Tetris

video

drawing

sit

on

to

her

generally,

from

me

on

the

smartphone.

but

Tetris

has

Pajitnov’s

prototype,

away

whatever

people

from

sofa She her

and

else

playing

a

doesn’t

care

for

Almost

40

hooked.

this

they

game

could

newer

is or

still should

doing. As

the

Game

Boy’s

first

bundled

game

in

the

West,

this

monochromatic Tetris has a monstrous sales figure beside its name:

over

35

million

of

these

carts

are

out

there,

many

still delivering the same nerve-jangling thrills they did so many the

years Game

ago.

Boy

However,

isn’t

its

my

favourite

commercial

thing

might,

about

Tetris

on

licensing

muddle

or

its meticulous production – it’s the fact that it’s a game you only

ever

play

Mode

(B-type

to

lose,

offering

space

shuttle

except

that

a

launch

which

at

least

on

countdown

upon

comes

its

of

lines

completion).

from

classic

parameters

to

A-type

clear,

There’s you

set

no

Game

and

a

triumph

yourself:

a

certain number of lines, a higher score, a time you’ve survived for

at

a

level

congratulations message:

“Game

little

heart

way,

visual

a

that screen

used –

to

just

intimidate

an

you.

electronic

Over,

Please

Try

Again.”

I’ve

beside

“Again”

suppose

that’s

appreciation

of

I

you

playing

There’s

gurgle

always a

this

no

and

the

loved

the

reward game

at

in

a

all.

There’s something very pure in there being no real end to this game. Perhaps that’s why it has such incredible staying power – however video games evolve, Game Boy Tetris will forever be eternal. And it’ll always be a 10/10, no ray tracing required.

18


Always

aim

anything

for

difficulty

‘Tetris’

a

but

the

at

highest

levels.

This

is

If

you

play

want

cleared

to

fast

score

the

lines

high,

bonus

goes

up

The best strategy for this is

for

to position the empty channel

the

to

the

extreme

left

of

the

where you clear four lines at

higher your difficulty level

Game Boy screen. If you want

once, most likely by stacking

is

to

pieces leaving a single-square

clear

to

Tetris Curve, which explains

channel

playing don’t

fast,

try

go

deeper,

Google

the

how you can keep things neat and

and a tidy score bonus.

as

overthink

‘wrong’ but

straight

but

down,

long

If

achieve a Tetris every time,

the

a

at. fast

piece to fill. Voila: ‘Tetris’,

Don’t

for

set

things:

if

you

you’re

forced pieces

what’s

up

next

mound

shape,

higher of

dangerous. be

it

current

won’t

be

Chances

clearable

later.

piece overly

are

it’ll

low

the

tidy

before

the

line

piece comes into play.

irregular

the

as

can.

heading

just

somewhere

stack

is

the preview window is useful, drop

your

piece

in

If

keep

do

pieces

in

screen.

to

so

stack

into

a

with

the

the

centre

This

will

Game Boy Tetris can throw up some

awful

combinations

tetrominoes,

due

to

how

of its

randomiser is programmed. So if

you’re

having

bad

even

game,

work

best Game Boy Tetris players

pieces

into

the

sides. What you don’t want is gaps

inside

that

have

those

it

don’t

future

sweat

a

allow greater opportunity to

the

too.

mound.

19


POKÉMON RED VERSION / BLUE VERSION


aving already spoken about Pokémon at length in this book it should come as no surprise to see these two here. One part turnbased strategy and one-part JRPG, this franchise is not only an incredible phenomenon, it also rejuvenated the Game Boy market. Tetris may have sold the Game Boy to consumers, but Pokémon kept them playing it. Tasked with attaining eight gym badges and tackling the Elite 4 and becoming the Pokémon champion, you’ll need to master the huge variety of Pocket Monsters available to do it. Brute force won’t work when you have level and type disadvantages to consider. Once you’ve completed the main game, you’ll keep playing as you attempt to catch them all! ddd

H

Developer: Game Freak Publisher: Nintendo Released: 1996 TOP TIP

In the Japanese release of Red and Green, Mew was initially hidden in the code and even Nintendo didn’t know that there was a 151st Pokémon!

With some incredible character designs, a solid story and of course the ability to trade and battle your friends, Pokémon was like nothing that had come before and even in the years since, the competition still doesn’t come close. Released in 1998 in the USA and 1999 in Europe, the two versions played identically, but with a small number of exclusive critters on each cartridge. This ensured that you would need to have a friend send you the ones that your copy didn’t have. Or maybe you'd be tempted to buy both iterations... perhaps that's why it sold over 30 million units! This generation has been remade twice now, but it’s still quite interesting to experience it in its original form, even if the series has better instalments these days.

WITH SOME INCREDIBLE CHARACTER DESIGNS, A SOLID STORY AND OF COURSE THE ABILITY TO TRADE AND BATTLE YOUR FRIENDS, POKÉMON WAS LIKE NOTHING THAT HAD COME BEFORE 21


SUPER MARIO LAND


uper Mario Land is notable for many things. It bore no connection with Bowser, or the Mushroom Kingdom or even Peach. Shigeru Miyamoto wasn't involved in its development. And it was very short. This off-beat Mario adventure is set in Sarasaland, and you are tasked with rescuing Princess Daisy — making her debut in this 1989 title — from the villainous alien, Tatanga (who wants to marry her, or something). It falls to Mario to best twelve levels across four kingdoms, all with a different feel and theme in order to reach the dastardly alien. With a selection of regular and new tropes to aid the famous plumber, this adventure manages to feel both familiar and unique at the same time. There are platforms, critters that look like (but aren’t quite) Goombas and Koopa Troopas, pipes,

S

Developer: Nintendo Publisher: Nintendo Released: 1989

TOP TIP

The fire power-up is actually the Super Ball, which makes its only mainline Super Mario appearance. As well as beating baddies, it can also collect coins!

mushrooms, super stars, coins and flowers. But there is also a submarine, an aeroplane, floating cloud baddies and ninjas. Oh, and you take control of the submarine and the aeroplane during certain stages as well. It certainly is the most surreal Super Mario experience outside of Super Mario Bros. 2. Visually, the game looks like a condensed version of Super Mario Bros., with some of the sprites being instantly recognisable escapees from the NES title. There is just the right amount of challenge for its length, and you can extend Mario’s lifespan (i.e. your play time) by accumulating coins and winning extra lives in the end-of-level minigame. I'll be frank: this game isn't as good as Super Mario Land 2: 6 Golden Coins. But it IS an iconic part of Game Boy legend, and despite being inferior to its sequel, Super Mario Land still deserves your time.

WITH A SELECTION OF REGULAR AND NEW TROPES,THIS ADVENTURE MANAGES TO FEEL BOTH FAMILIAR AND UNIQUE 23



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