We have a dream
This issue is dedicated to black in all shades. We are featuring black game developers, digital artists, thinkers, studios and games. The content is a mixture between socio-political statements and black as an aesthetic choice in games and digital art. Crazy over 50 years after Martin Luther King’s incredible “I have a dream” speech on August 28, 1963 you still can read about oppression, violence and disadvantage against black people. At the editorial meeting with Krystle Wong and Franziska Zeiner, we decided on the topic Black because of the timely brutal events by the police force against citizens of the United States of America. We were all very shocked. And we’ve been asking ourselves, why are there no games out there, which condemn those actions and bring obvious facts on the table. Why should it have again a movie or a book about it? These art forms proved that they are able to. But games also can do, right?