PSM3

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playstation 3 MaGaZinE 153

ps4 Wtf is orBis?

New details emerge

MASS EFFECT 3 ENDING ROW Top sci-fi writers give their verdict on that climax

June 2012 Issue 153 £4.99 www.psm3mag.com

HorrifyinG info

RESIDENT

Evil6

Has it been dumbed down for action fans?

20 Insane trophies to test your gaming skills

Gun pimping? WWII planes? 32 players?

e V I s u L C x e C I t C a GaL e r a k c o p S d n a k ir K See why tion! c a 3 S P f o s g in k w e the n

fifaEuro2012 rEvEalEd

JUnE 2012

£4.99

sEE olivia WildE as lara croft! WHy ‘frEEMiuM’ is tHE futurE of ps4 fifa strEEt: nail tHE siX BEst tricKs

prototypE2 dEvilMaycryHd EpicMicKEy2 dust514


menU ON THE COVER

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tHE 20 touGHEst tropHiEs on ps3

Psm3 exposes the rarest virtual silverware on console. got any of these on your profile? We salute you

psM3 #153

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WHy ps4 GaMEs sHould BE frEE

PC expert Tim Edwards explains how the free-to-play model could mean we pay nothing for some Ps4 games

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Gta v Will cHanGE MultiplayEr forEvEr dave Houghton looks at everything we know about GTA V, and explains how it’ll revolutionise online play

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GaMEs tHat HavE to BE MoviEs EXposEd

We look at game-based films currently in pre-production, and tell Hollywood how they should be made

58 star trEK

spock and Kirk buddy up for the ultimate co-op shooter. It’s by the people who made the excellent Darkness 2, it’s based on the brilliant JJ abrams movie remakes, and it’s looking seriously faithful to Trek lore. Will it live long and prosper? Find out in our exclusive feature, based on a world-first game demo and interview, on p58

06

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rEsidEnt Evil 6

Zombie-expert mike gapper gets exclusive access to the game and developers to bring the most comprehensive Resi preview yet

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WHy i lovE: fallout

rob Taylor explains his love for Bethesda’s other epic, open-world rPg series, and explains why New Vegas is superior to Fallout 3


06/12 11 Day oNe

The latest info and shots on the most exciting Playstation games in development, including Borderlands 2, Assassin’s Creed 3, Devil May Cry, Crysis 3, Dust 514, Aliens Colonial Marines and loads more

teaM hIGhLIGhts andy Hartup associatE Editor

reVIew

100 draGon’s doGMa The next Skyrim? Or just a load of old fantasy hokum?

104 prototypE 2

Surprising, violent actioner

37 prIMer

Your guide to the most important people, events and happenings on Planet Playstation. This month: top sci-fi writers discuss the Mass Effect 3 ending, we examine all the latest Black Ops 2 rumours, and ask whether orbis is the code name for Ps4

106 uEfa Euro 2012

Bare-bones FIFA 12 expansion

108 silEnt Hill Hd collEction

Less horrifying with age?

109 arMorEd corE v Stat-bothering mech sim

109 Warriors orocHi Does the addition of DoA characters bring variety? No

115 upGraDe

Be better at everything with our expert skills, tech and Trophy advice. This month: mr Trophy tackles his first Vita game, we check out the best portable media players, and we bring killer tips for UEFA EURO 2012, Modern Warfare 3, Skyrim and Mass Effect 3

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111 Mud fiM Motocross World cHaMpionsHip

Run-of-the-mill dirt bike game fails to impress

111 dEvil May cry Hd collEction

Dante gets short-changed by HD

andy spent his Easter holiday in spain, where it rained constantly, despite the fact that he wasn’t staying anywhere near ‘the plain’. When he arrived back home (where it was also raining, heavily) he spent most of his time writing about himself in the third person. Like now. and now. and now. You get the idea.

MicHaEl GappEr fEaturEs Editor

Jetsetter mike visited rome this month to check out Resident Evil 6 and Devil May Cry, but spent most of his time trying to feed French school children to lions in the Colosseum. Italian authorities are still puzzled by how mike smuggled a whole pride of lions into the city centre without anyone noticing.

BEn Griffin staff WritEr

not-quite-new-boy Ben travelled to London to see Crysis 3 this issue. “I can sympathise with the hero being trapped in a giant biodome over new York,” he said on his return. “I once got my head stuck inside a goldfish bowl when I was living in st albans”.

Milford coppocK ManaGinG art Editor

art Vulcan milf spent most of the month laying out our beautiful Star Trek cover feature. When asked why it took him so long he replied, tonelessly: “I was logical” before giving us his own ‘unique’ take on the Vulcan live long and prosper V-sign. The rude version.

pHil Haycraft dEputy art Editor

noiseless art ninja Phil quietly and efficiently laid out the entire day one section this month before disappearing silently into the night. and by ‘disappearing silently into the night’ we mean ‘waved goodbye at 5.30pm and took the train home to Bristol’…

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heaDsh t

payinGfor GaMEsisn’t tHEfuturE

pc Gamer editor timedwards says the only way to save videogames is to give them away he next generation is going to be hard. Hard on developers, who’ll have to spend more money than ever on building games that look the part. Hard on the console manufacturers, who’ll have to recoup their vast R&D and production costs during an extended global downturn, all while the games industry fragments across mobile, web and the cloud. And hard on players who will be asked to pay even more for their games. If Sony think they can charge £45 for a PS Vita launch title, just imagine what Microsoft think they can charge for Halo 5. It has the potential to explode in the faces of all involved. I have an answer. Console manufacturers need to let the industry give away their games. Hear me out. I’m a visitor from PC land, here to tell you about the amazing shift in how we play and pay for games that’s occurred in the past couple of years. It’s called ‘free-toplay’, and it’s changing our world. It works like this: a developer makes a game, and then gives it away. They aim for as wide distribution as possible, then include hooks for DLC, microtransactions and donations. And they get rich. If you’re shaking your head right now, I understand. I used to hate free-to-play. It was shorthand for ‘crap’. Free-to-play games were inevitably low rent, low quality DLC gouges. But then they got good. Really, really good. Take League of

t

Legends – it’s a kind of competitive tower defence game. You and four friends have to attack an enemy base alongside waves of AI soldiers, while the opposing team do the same. The fun part is the characters you play; over 60 of them. There are creepy looking aliens, heroic paladins, cute bunny things, cowboys, pirates… anything goes. Every week, the developers make ten of those champions available for free. You play for a week to see if you like them. If you do, they’re available to buy. If not, there’s a new rotation available shortly. It’s not just a successful game. It’s also a great game – incredibly fun to play with friends.

Tribes: Ascend, World of Tanks, DC Universe Online and Lord of the Rings: Online. All are making their developers successful and their players have a good time. So, what do the console manufacturers have to do to make free-to-play work on their boxes? They need to get out of the way. The cost of running an online console game is stopping free-to-play games from even starting. These games rely on relentless delivery of new updates, levels, items and scenarios to their players. On consoles, that stream of new stuff is blocked by manufacturers who charge developers upwards of £10,000 a pop to patch, while game updates take weeks to pass approval. On PC, patching is free and fast. There’s no barrier to devs making their games better. That’s it. That’s all that stands between Microsoft, Sony and oodles more cash. That’s all that stands between you and some of the best games in the world. Developers spend millions on marketing their games to a largely disinterested world. Print ads, TV ads, online ads, press trips, junkets for retail buyers, cross promotion… it’s a relentless expense – money spunked away for little reward. But the best advert for any game is the game itself. If it’s good and the barrier to entry is low, gamers will find it. If you can make gamers like the game, you can probably figure out a way to ask them for a little bit of money. It’s working on PC. It’s changing the industry. It can work on console, too. ■

“The best advert for any game is the game itself. If it’s good, gamers will find it”

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Here’s another example: Team Fortress 2. Over the past few years, Valve have dropped the up-front payment from TF2 and instead starting selling hats and guns to their already rabid fans. It’s working. Player numbers have vastly increased because anyone can just hop in and start playing. But, crazily, the amount of cash TF2 is bringing in for Valve has increased by a flabbergasting 12 times. Not only do more players play; more players spend. Even if you don’t pay, TF2 is brilliant. One of the Best Games Of All Time, and you can play it for nothing. These aren’t the only great free-to-play games. They’re flanked by games like


League of Legends is one of the most successful games on PC. And it’s free

What this chap from Team Fortress 2 needs is a jaunty top-hat. Buy it

Free-to-play isn’t a big thing on PS3, but could be part of PS4’s core strategy

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Why i love…

fallout

skyrim’s put fantasy back in vogue, but robtaylor still pines for his Bobby pins, radAway and pip Boy 3000…

W

ar. War never changes...” Ron ‘Beast’ Perlman is a bona fide B-movie hero, but of all his bizarre roles he’ll Rob Taylor never, ever top that iconic line GECK geek – four words that’ll forever send It’s always been Fallout for me. I think it’s a shiver down my spine. the blend of inimitable Maybe I’m biased. See, setting, corking Fallout’s my Mario, my Zelda and dialogue, rich lore and Mortal Kombat-besting my Sonic all rolled into one – the comedy gore that does ultimate gaming Lazarus of it for me. That, er… and sorts, and a fitting testament to my fetish for blue & yellow jumpsuits. just how ruddy brilliant – and criminally underrated – hardcore PC gaming was back in the late ’90s. In one sense, it’s been rather emotional watching an Oblivionbuoyed Bethesda listen to their audience and latterly restore this Six word of a game summary diamond franchise from VATs-happy vault rusted relic to its former, gleaming dweller roams glory. It was wastelands personal, see. But I’m getting ahead of myself. Back, back to the beginning… In 1998 Baldur’s Gate changed my gaming life. Never before had an RPG – not even PSone

profilE

system-shifter FFVII – resonated so deeply. Maybe it was the whole Western thang – Black Isle’s preference for realism and dialogue driven cause-and-effect trumping what I saw as Japanese developers’ playschool morality and tunnel vision narratives. I beat Baldur’s in a week at Warwick Uni and started to hunger for fresh quests. The game that sated me? Fallout.

the daft conversations with your stoned village shaman, the shotgun wedding after some hanky panky with Farmer Grisham’s daughter in Modoc, or your brief-but-glorious career in New Reno as a porn star… Granted, both of these older instalments have some icky barriers to entry now – namely the turgid grid-based, turn-based isometric scraps and crusty

“When it comes to belly laughs and cracking conversation, Fallout remains peerless” Key to its success was that uniquely dark, fatalistic sense of humour. Consider its stark, antiHollywood ending. After slaving through the wastes, remedying the Vault’s water supply and annihilating the mutant Master, the heroic Vault Dweller gets his final reward... banishment into the wastes by his bastard Overseer. Ouch. Mass Effect 3 climax whingers, take note.

rEno rEiGns

The infinitely funnier Fallout 2 was even better, whether it was

visuals – but when it comes to belly laughs, cracking conversation trees and properly tangible moral consequences… well, they remain peerless. If you’re still an original Fallout virgin, pop your cherry by visiting GoG before hitting up the Fallout Update/Restoration projects for some tasty mods. The series’ bastard children are barely worth a mention – curio value aside. Neither Tactics nor Brotherhood of Steel are bad games – in fact, they’re both rather moreish and were

the evolution of Fallout fallout pc > 1997

spEcial priZE >

The iconic SPECIAL system was devised late on as a deal to use Steve Jackson Games’ GURPS system fell though. Why? Rows over the copious gore!

fallout2 pc > 1998

Guns’n’Glory > As far as we’re concerned post-apocalyptic role play was officially born this day.

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Critical darling and instant classic, Fallout garnered GOTY glory by the ton and launched Interplay’s star.

This sequel, the cream of the Fallout crop, centres on the Garden of Eden Creation Kit (or GECK to its friends).


Don’t see him ducking down many manholes in that cumbersome garb

all GroWn up >

Crammed with sex, drugs and slavery Fallout 2 is unquestionably the most thematically mature of the entire series.

fallouttactics pc > 2001

Not a traditional RPG, Tactics is rather more reminiscent of an X-Com. Think heavy on R&D, even heavier on RIP…

stEEl Band >

looKs faMiliar >

The problem with annual sequels is that the tech is often very similar. So it was with Fallout 2, which was looking rather fugly even back in ’98…

diff’rEnt stroKEs >

This semi-canon spin-off eschewed convo trees to focus on violent, turn-based action.

Tactics brought the celebrated Brotherhood of Steel faction to the fore. The party you control here have ‘gone rogue’.

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1

2

My Five Favourite Fallout Moments

1

Nuking Megaton

Fallout 3 Possibly up there in the Top Five moments of any RPG, even good karma-inclined wastelanders found it hard to resist the temptation to chill on the balcony of Tenpenny Tower and watch Sheriff Simms’ precious townstead burn in nuclear fire.

3

2 Meeting the Master

Fallout Radioactivity plays a central theme in Fallout, but its most gruesome side-effects manifest in the original’s big baddy, the Master. A heinous mash up of gelatinous gloop and melded mutant/ machine parts, he envisaged an army of super mutants ruling the world. Instead, we nuked his cathedral real good.

3 Tranquillity Lane

Fallout 3 Bethesda/Obsidian missed a trick with most of the vaults in Fallout 3/ New Vegas – they typically degenerated into irksome dungeon crawls. Not so this eerie virtual killing spree, which saw the wanderer bumping off innocent suburban residents at the bequest of cute – psychotic – ‘child’ Betty. Then the Chinese army invade…

4 Golden Globes Porn

Fallout 2 Assuming the Chosen One passes his audition to become a porn star (high Agility and Endurance are a must) our bonking hero becomes something of a New Reno celebrity. If you fail? Don’t fret – you can always earn a little extra cash… as a fluffer.

4

5

5 Malefic Maud

New Vegas New Vegas’s irreverent Wild Wasteland perk rocked, and this particular random event saw the Courier set upon by a posse of rolling pin/ switchblade-wielding OAPs sporting names like Rancorous Ruth and Irate Ida. Heck, and all because we activated the sexbot Fisto!

fallout:BrotHErHoodofstEEl XBoX, ps2 > 2004

fallout3

360, ps3, pc > 2008

truE Grit >

A gritty atmosphere and surprisingly punchy real-time rucking – especially in multiplayer – were offset by fanboy rage and god-awful sales figures.

HEavy MEtal> The first console-only Fallout again starred those Steely hombres in the Power Armour…

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Randomly, the soundtrack featured instrumentals from hard rock titans including Pantera and Slipknot.

Bethesda’s massively-hyped series reboot rode high on a wave of Oblivion-driven goodwill.


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certainly harshly treated both critically and commercially. On PC, Tactics was subject to a notable backlash as fans grieved that the R & P had been ripped, screaming, out of the G. Brotherhood, meanwhile, simply didn’t have the console heritage to make anything more than the dampest of squibs on either Xbox or PS2. Did we have to wait a while for Fallout 3 or what? Yet I knew from the start it’d all be okay – Oblivion attesting that Bethesda would be the perfect new custodians for the franchise. So it came to pass, and from that iconic moment where your character is actually born and that unforgettable scene when your eyes painfully adjusted to the sunlight after a life spent beneath terra firma, through to the sacking of Megaton, the tragic death of your dada, the carnage in the Grisly Diner, Liberty Prime’s laser beam catharsis, all while the dulcet tones of The Ink Spots, Danny

dev Obsidian’s dialogue was – is – up there with the absolute best the gaming medium has to offer. A deliciously deep main quest transformed humble beginnings (courier plugged by heavies) into a complex, faction-heavy power struggle over the very future of Sin City. That Obsidian managed to mix brutal slaver crucifixions with Elvis-tribute gangs; transvestite Super Mutants with cannibalism; the Bloody Mess perk with patricide and matricide shows New Vegas is a remarkable tribute to their manifold talents. The passionate fans are also due a belated pat on the back(pack); they not only ensured that Fallout remained – just about – in the spotlight during those dark days in the early/mid noughties, but actively improved each and every instalment with a succession of terrific mods and patches. Focusing on everything from improved dialogue, bug-fixes and high-res textures, to fresh traits,

Kaye and their pals warbled on in the background, you knew all was fine with the world. And let’s not forget VATs, surely the king of all combat systems?

companions and more – they’ve undoubtedly helped make one of gaming’s most striking universes an even richer place to explore... There’s a convincing argument that, with these belated reboots, Bethesda have gone all corporate on us (BioWare, with their Mass Effect and Dragon Age series, can be held similarly accountable) and sacrificed their traditional RPG values – stellar dialogue, turn-based strategic combat – at the altar of wider commercial success (console as lead development platform,

“Many gamers cite bugs as botching their New Vegas experience. I dodged ’em all”

MEss EffEct

New Vegas, in my eyes, continued the upward trend. Many gamers still cite crippling bugs as botching their entire experience. I can honestly say I dodged ’em all on both 360 and PC, racking up way over 100 hours of glorious playtime in the process. Truth was, the much-maligned

diffErEncE EnGinE >

Beth’s continual struggle to pen engaging dialogue mattered not a jot – marrying Interplay’s setting with the Gamebryo engine was critical and commercial gold.

fallout:nEWvEGas

360, ps3, pc > 2010

origins

“I was really excited to go post nuclear, as Mad Max 2 was my favourite movie.” Leonard Boyarsky > formerly Interplay Entertainment > 2004

Post-apocalyptic scenarios have thrilled and terrified audiences since Oppenheimer whacked up his first A-Bomb. RPGs were an exception; they tended to centre around either fantasy or sci-fi. Fallout flipped the genre upside-down with its darkly comic, fatalistic

attitude towards nuclear apocalypse. Its retro-futuristic narratives and art direction derive huge influence from the Golden Age of 1950s America. Amid the cinder and ashes, Interplay’s reluctant hero – the Chosen One – strode forth…

dumbing down of inventory mechanic). All probably true, but consider: isn’t that a small price to pay for the resurrection of the role player? I’d say so. The even better news is that, with Skyrim being the final fling of the reliable-but-unsightly Gamebryo engine, the inevitable Fallout 4 will almost certainly debut as Bethesda’s first next-gen role player. Joy! War never changes folks… well, apart from getting better and better and better. Cheers Interplay, cheers Bethesda. ■

BacK to lifE >

RPG B-team Obsidian were handed the reins and brought the Navajo to life, crafting arguably the strongest entry since 2.

KnoW your rolE>

vats EntErtainMEnt>

VATs also enjoyed a new lease of life in 3D, sexing up the gore-crammed gunplay dramatically.

Why i love…

Fallout 3.5 in all but name, a trip to Sin City turned into a rollicking romp.

Once staid dialogue trees were now affected by skills and abilities, showing the true import of role playing.

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Reviewer andy Kellly

reVIew Prototype 2

D e ta I L s format Ps3 publisher activision developer radicalEntertainment release outnow price £49.99 trophies 44

prototypE2 W

You get a devastating new power almost every hour. They keep things (the bloodshed) fresh

surprising open-world game paints over cracks with gore BEstpricE

£36.99 Sainsbury’s Entertainment

GaMEdna

influEncEs rEvEalEd

15% Resident Evil 60% Grand Theft Auto IV 25% The Incredible Hulk: Ultimate Destruction

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hen playing open world games, you spend most of your time in transit, moving from place to place. That’s why the way your character moves is crucial – something Radical have absolutely nailed in Prototype 2. The new hero, at odds with his bulky frame, is incredibly athletic, traversing the virus-infected streets and rooftops of New York like a superhuman free runner. It doesn’t feel as physical or as nuanced as Arkham City’s capeand-grapnel combo, but in terms of the sheer joy of traversing the environment it’s one of the most enjoyable open world games ever. You can run up the side of skyscrapers, leap for miles into

the air and glide for short periods of time. The controls feel responsive and kinetic, and the novelty of leaping across the city never wears off.

old friEnds

Alex Mercer, the first game’s anti-hero, is up to no good. He’s trying to spread his deadly

outbreak, and who blames Mercer for their deaths. So it’s unsurprising that, once infected, he decides to use his newfound powers to fight against Mercer, and to stop the virus spreading. This is who you play as in Prototype 2; a man guilty of some of gaming’s worst one-liners, but who is infinitely more likeable than Mercer ever was. Sadly, the story isn’t very good. Its mythology is a confusing jumble of ideas, and a few hours in you’ll stop caring altogether. But you’ll keep playing because it’s so much damn fun. As well as being able to leap around the city with ease, Heller is also capable of some brilliantly gruesome combat moves, courtesy of the virus. As you play through, you’re

“It’s one of the most enjoyable open world games ever” Blacklight virus beyond New York City, granting talented types – scientists, politicians and soldiers – the same powers as him to form an army of highjumpin’, knives-for-arms, tentacle-toting nutters. But one of these guinea pigs is soldier James Heller, whose family was killed during the first


reVIew Prototype 2

The Red Zone is packed with mutated humans and military types fighting them

Your range of powers are inventive, but mission design is extremely generic. Shame

Sprout some steely wings and fly – well glide speedily at least – to the ground

constantly drip-fed new powers, which keeps things feeling fresh and surprising. At a basic level he can use claws, or a mutated knife-arm, to punch and slice through human enemies with simple combos. It’s almost comical how easily you can carve people in half, and there’s a silly amount of blood. Things get more complicated when you’re fighting other mutants, which involves blocking, rolling away from attacks, and slamming them to the ground with wrestling moves. Really.

on a Mission

The problem with Prototype 2 is that it gives you this awesome set of tools and a gorgeous playground in which to use them, but the missions don’t make the most of either. Most

objectives are variations of ‘destroy [insert thing]’ or ‘consume [insert character]’. A little more mission variety would have helped. But there are some great moments. One mission sees you disguised as a Blackwatch soldier, patrolling the streets with a squad, fighting hordes of infected. It’s a brilliantly tense sequence, and ends with you breaking your cover and slicing up your terrified buddies with your claws. Other missions see you chasing characters who share the same powers as you across the city, and fighting skyscraper-sized beasts. But these bursts of excitement are few and far between. Overall, though, we’re pleasantly surprised. When we heard Radical were making a sequel to the intriguing, but

flawed and very forgettable, Prototype, we thought they were mad. How could they credibly advance the concept? But Prototype 2 is a superbly polished and enjoyable open world game, let down only by some flat mission design and a silly plot. With its outlandish, gory combat and slick free-running controls, it makes you feel genuinely powerful – the key to any great superhero/villain game. With all the dismemberment, surfing on corpses, exploding tentacle monsters and pottymouthed swearing, the game’s unlikely to stimulate your mind. It feels aimed at dysfunctional teenage boys, even though it’s firmly rated 18 − an odd contradiction. But if you shut your brain off and yield to the madness, Prototype 2 is a blast. ■

Finally reaching the ruins of Manhattan, and finding that the Red Zone is crawling with monsters and infected humans.

BEstBit WorstBit Some boss battles are unfairly tough. Huge difficulty spikes will suddenly appear out of nowhere and catch you unawares.

vErdict

The free-running and combat are a joy, and you’ll be running around for pure fun. But an abundance of weak missions and a daft storyline get in the way all too often

8.0 105


tech / skills / trophies

mastercl ass

Mass EffEct 3 Get the perfect ME3 playthrough KEEpyoursquadMatEsalivE

You’ll need all the help you can get, so choose wisely and help them stay healthy 1

2

Choose squadmates with powers that compliment your own, ideally with biotic skills and tough shields.

Hold u to bring up the power wheel and choose attacks. All three of you can use the powers.

3

4

Use the d-pad commands to position squadmates behind cover, protecting them from incoming fire.

Use the 8 d-pad command when targeting tough enemies to concentrate squad attacks on them.

5

6

Meet the expert

The man behind this month’s tips Name Iain Wilson Age 31 Expert because… Iain was on tips duty for Mass Effect 3 and sunk over 70 hours into it before it hit the shops. After finishing the story twice he’s seen almost everything the universe has to offer, so it the ideal chap to tell you all the most important stuff. “The key to getting the best ending possible is maxing out your effective military strength. Gathering as many war assets as possible will set you on the right path, but unless you’re a completist you will need to at least dabble in the multiplayer to get your strength up to the required level. Good luck soldier!”

Make the Most of your war assets

How to get them, plus max your readiness extra war assets by scanning every 1haveFind system available on the Galaxy Map, until you 100% Assets Recovered. systems unlock during course of 2Additional the game, so regularly check the Galaxy Map. Return any artefacts found during scanning 3 to contacts on the Citadel in exchange for additional war assets.

Purchasing Medi-Gel Capacity upgrades in Huerta Memorial Hospital means that you can carry more.

You can also revive squadmates by approaching them and pressing q, thus conserving Medi-Gel.

GuarantEEaroMancE

A beginner’s guide to chatting up aliens 1

2

Once you’ve chosen your potential paramour, speak to them at every social opportunity.

next month 120

3

Make sure you always pick positive dialogue options during your conversations with them.

dragon’s dogma

This will lead to intimate moments, after which you can move onto the final mission…

Find the best hidden locations, build a stronger party, and become the ultimate dragon slayer.

When moving around the Citadel, intervene 4 in any arguments you overhear, as solving disputes can give more war assets. Complete as many side quests (not marked 5 Priority) as possible to unlock a large amount of war assets. Multiplayer increases your galactic readiness 6 rating, and the higher the mission difficulty the greater the increase. Playing random matches on bronze difficulty 7 increases galactic readiness in all sectors by 3% after each completed mission. an iDevice, the free ME3 Datapad 8Ifappyoucanhaveprovide a small increase in readiness. The ME: Infiltrator game app also increases 9 war assets and galactic readiness, but at £4.99 is quite pricy. Your galactic readiness rating decreases 10 over time, so wait until you reach the final mission before building it up.


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