Mass Craft Core V1.0

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Pyjak (Tiny Animal Walker – 29 XP): Str 10, Dex 14, Con 10, Int 10, Wis 10, Cha 10; SZ T (4 per square, Reach 0); Spd 30 ft. ground; Init III; Atk I; Def III; Res III; Health I; Skills: Acrobatics IV, Athletics V, Notice I, Sleight of Hand I, Sneak IV; Qualities: Feat (Spider Basics, Spider Mastery), meek (–20) Attacks/Weapons: Bite I (dmg 1d4 lethal; threat 20)

Space Beetle (Tiny Animal Walker – 0 XP): Str 10, Dex 10, Con 10, Int 6, Wis 6, Cha 2; SZ T (4 per square, Reach 0); Spd 10 ft. ground; Init I; Atk I; Def I; Res I; Health I; Skills: None; Qualities: Gas Bag (Medium Animal Flyer – 2 XP): Str 4, Damage reduction 1, meek (–20) Dex 10, Con 10, Int 6, Wis 10, Cha 2; SZ M (1×1, Attacks/Weapons: Bite I (dmg 1d4 lethal; threat Reach 1); Spd 10 ft. wingless flight; Init I; Atk I; 18-20) Def I; Res I; Health I; Skills: Survival IV; Qualities: Death throes, lumbering, meek (–20), shambling Space Cow (Large Animal Walker – 0 XP): Str Attacks/Weapons: Tentacle slap I (dmg 1d4 lethal; 10, Dex 10, Con 10, Int 6, Wis 6, Cha 6; SZ L (1×1, threat 20; qualities: grab) Reach 1); Spd 20 ft. ground; Init I; Atk II; Def II; Res III; Health I; Skills: Notice I, Survival I; QuaHarvester (Gargantuan Horror Flyer – 100 lities: Lumbering, meek (–20), shambling XP): Str 18, Dex 10, Con 14, Int 8, Wis 8, Cha 2; Attacks/Weapons: Bite I (dmg 1d10 lethal; threat SZ G (12×12, Reach 3); Spd 30 ft. winged flight, 10 18-20) ft. ground; Init IV; Atk IV; Def III; Res VI; Health VII; Comp I; Skills: Acrobatics III, Notice III, TacThresher Maw (Colossal Horror Burrower – tics III; Qualities: Darkvision I, damage reduction 5, 218 XP): Str 28, Dex 10, Con 22, Int 2, Wis 10, Cha fearsome, feral, tough II 2; SZ C (25×25, Reach 5); Spd 30 ft. burrowing; Attacks/Weapons: Bite III (dmg 2d10 lethal; Init III; Atk VI; Def III; Res X; Health X; Comp I, threat 17-20; qualities: grab), claw III (dmg 2d8 Skills: Notice IV, Survival IV; Qualities: Blindsight, lethal; threat 19-20; qualities: grab) damage reduction 10, dramatic entrance, dread, fearless II, fearsome, feral, lumbering, monstrous deKlixen (Medium Animal Walker – 42 XP): Str fense II, never outnumbered, tough V, treacherous, 10, Dex 10, Con 10, Int 6, Wis 10, Cha 10; SZ M unnerving (1×1, Reach 1); Spd 30 ft. ground; Init II; Atk III; Attacks/Weapons: Claw V (dmg 6d8 lethal; threat Def III; Res III; Health V; Skills: Notice I, Sneak 16-20; qualities: armor-piercing 10), acidic bile I; Qualities: Damage defiance (Fire), death throes (acid damage attack V: 120 ft. ray, 20 ft. blast in(Fire), tough I crement; dmg 1d12 acid per 2 TL, Ref DC 25 for Attacks/Weapons: Claw I (dmg 1d6 lethal; threat 1/2 damage) 20), fiery breath (fire damage attack II: 10 ft. cone; dmg 1d6 fire per 2 TL, Ref DC 10 for 1/2 damage) Varren (Medium Animal Walker – 33 XP): Str 10, Dex 10, Con 10, Int 6, Wis 10, Cha 10; SZ M Pod Crab (Large Animal Walker – 11 XP): Str (1×1, Reach 1); Spd 40 ft. ground; Init II; Atk V; 16, Dex 10, Con 16, Int 2, Wis 2, Cha 2; SZ L (2×2, Def IV; Res IV; Health III; Skills: Notice I, Sneak I, Reach 1); Spd 20 ft. ground; Init I; Atk III; Def I; Survival I; Qualities: Feat (Wolf Pack Basics), feral, Res IV; Health III; Skills: Survival I; Qualities: improved scent, superior runner I Lumbering, meek (–20), shambling Attacks/Weapons: Bite III (dmg 2d8 lethal; threat Attacks/Weapons: Claw I (dmg 1d8 lethal; threat 17-20) 20)

le Scriptorium - Campaign Setting - Mass Craft by Mark Newman

Mass Craft

Tuchanka, they are savage, clannish, and consummate survivors. They are pack hunters when prey is readily available, and become scavengers when outnumbered or outclassed. Their supreme adaptability, vicious demeanor and rapid breeding cycle have made them ubiquitous and dangerous pests on many worlds. Tactics: Wildlife tend to react as one would expect from a creature that lives in their particular niche. Predators will stand and fight, only retreating when the situation seems hopeless, whereas prey will flee at the first sign of danger, only turning to fight when cornered.

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