Mass Craft Core V1.0

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Mass Craft

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stun gun), banned action (Climb, Jump, Kick, Swim), construct, critical hesitation, damage reduction 1, darkvision I, death throes (explosive), feat (Surge of Speed), improved hearing, improved scent Attacks/Weapons: Melee stun gun (dmg 5d4 electrical; threat 18-20; qualities: finesse), slam I (dmg 1d8 lethal; threat 20; qualities: trip) LOKI (Medium Construct Walker – 44 XP): Str 10, Dex 10, Con 10, Int 6, Wis 6, Cha 2; SZ M (1×1, Reach 1); Spd 30 ft. ground; Init II; Atk IV; Def II; Res IV; Health IV; Comp II; Skills: None; Qualities: Augmented (melee stun gun), banned action (Swim, Tumble), damage reduction 3, darkvison I, death throes (explosive) Attacks/Weapons: Melee stun gun (dmg 5d4 electrical; threat 18-20; qualities: finesse), M-3 predator (dmg 1d12 lethal; threat 20; qualities: dependable, rugged), M-4 shuriken (dmg 1d12 lethal; threat 20; qualities: dependable, non-standard fire mode: bursts only) YMIR (Large Construct Walker – 66 XP): Str 10, Dex 10, Con 10, Int 6, Wis 6, Cha 2; SZ L (2×2, Reach 1); Spd 30 ft. ground; Init II; Atk V; Def II; Res VI; Health VI; Comp II; Skills: None; Qualities: Augmented (heavy kinetic barrier, light missile launcher, twin automatic accelerator cannons), banned action (Climb, Jump, Kick, Swim, Tumble), damage reduction 5, darkvision I, lumbering, tough II Attacks/Weapons: Light missile launcher (dmg 4d10 explosive, 10 ft. blast; threat 20; qualities: imprecise), twin automatic accelerator cannons (dmg 6d6 lethal; threat 19-20; qualities: armor-piercing 20, imprecise)

Rachni The only sapient arthropods known to exist in our galaxy, the Rachni are all but extinct. Intelligent but highly aggressive, the space faring Rachni were driven to conquer until they were defeated by the Krogan during the Rachni wars. The discovery of the Rachni led the Citadel races to severely curtail their expansion, for fear of encountering a similarly hostile species. Brood warriors are similar in form and aspect to soldiers, only they are much larger and stronger. They protect the hive’s Queen, and only fight when she is directly threatened. Queens are huge creatures, the size of a tank. They are highly intelligent, and they sooth their hive by means of a telepathic ‘song’. They lay eggs with incredible speed, and a small Rachni hive’s population can increase by an order of magnitude in just a few days. Soldiers are human-sized slow moving insectoids with reddish-brown carapaces, hunched torsos and eight limbs. They use four of these limbs to run, and two others for manipulating tools. The final two are a pair of long tentacles that can be used to impale an enemy. Soldiers can spit acid a considerable distance. Workers are tiny green creatures that are usually in the first wave of any Rachni offensive. In combat they rush the enemy in swarms and explode, killing themselves to protect the hive. Tactics: Rachni only fight when conquering territory or defending their hive. In either case, a battle typically begins with a swarm of workers rushing the targets while soldiers spit acid at them from range. Once the workers are all dead, the soldiers advance, continuing to fire acid projectiles until they close to melee range. Remember that Rachni are not ‘dumb animals’ — they are a sapient race, and are quite capable of formulating very devious plans including traps and ambushes. Brood Warrior (Large Beast Burrower/Walker – 98 XP): Str 18, Dex 8, Con 16, Int 8, Wis 12, Cha 10, Cha 10; SZ L (2×2, Reach 2); Spd 10 ft. burrowing, 20 ft. ground; Init IV; Atk IV; Def IV; Res V; Health V; Comp II; Skills: Athletics II, Intimidate II, Notice II, Survival II; Qualities: Biotic power (barrier), damage reduction 3, darkvision I, feat (Barrier Basics), feral, hive mind, lumbering, rend, treacherous

le Scriptorium - Campaign Setting - Mass Craft by Mark Newman


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