Mass Craft Core V1.0

Page 61

Mechs

The Keepers are apparently a bio-engineered, insectoid race found only on the Citadel. They are completely docile and harmless, and appear to exist for no other reason than to maintain the Citadel and its systems. The Keepers are believed to have been created by the Protheans to serve as caretakers of the station, and have become essential to the Citadel’s operation. Very little is known about them, as they do not communicate with other species. Tactics: It is against Citadel law to interfere with the Keepers or their operations, so any attack upon one of them will result in a quick and lethal response from C-Sec operatives. The Keeper itself will quickly retreat to a safe distance, and then once the situation is resolved it will return to work, or retreat into the bowels of the station to seek treatment at an undisclosed location.

Used in a variety of roles all across civilized space, robots, or ‘mechs’ as they are commonly known, are most often seen in a military or security capacity. They come in a staggering variety of different models, and not all of them are humanoid in appearance. FENRIS mechs are mechanical constructs designed by Hahne-Kedar specifically for security, FENRIS mechs are highly identifiable by their white armor, red lights and dog-like shape. The mechanical analogs of guard dogs, they even mimic dog-like behavior when they attack a target. FENRIS mechs also possess advanced sensory equipment allowing them to detect weapons and narcotics. They are often deployed alongside LOKI Mechs. LOKI mechs are a type of bipedal humanoid security robot designed for security detail and guard duty in locations where manpower is an issue, or where the use of organics for ‘around the clock’ shifts is unfeasible. It has a very basic personality suite and can be programmed for non-lethal crowd control, but it is not the equal of a trained soldier. As a result they are usually deployed as support for live troops rather than on their own. YMIR mechs or Model 34-As (more commonly called a ‘Heavy Mech’) is a massive killing machine designed for anti-infantry purposes. Heavily armored and shielded, YMIR mechs possess twin automatic mass accelerator cannons concealed in the right arm and a rocket launcher in the left. They are devastating opponents, and are easily the equal of a full platoon of infantry. Tactics: Mechs are not subtle, and they are not particularly intelligent. LOKI and YMIR units tend to walk directly toward the target, firing everything they have until they enter CQB range. Then they hold their ground and continue firing until the target is disabled. FENRIS mechs usually rush the target, moving into melee by the shortest possible route and attacking until the target is disabled. Mechs never retreat, and they only use tricks that are appropriate to their weapons such as autofire, burst or trip.

Keeper (Medium Beast Walker – 22 XP): Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10; SZ M (1×1, Reach 1); Spd 20 ft. ground; Init I; Atk I; Def I; Res III; Health II; Comp I; Skills: Electronics V, Mechanics V, Science (super science) V; Qualities: Augmented (electronics kit I, mechanics kit I), everlasting, expertise (electronics, mechanics), lumbering, meek (–20) Attacks/Weapons: None

FENRIS (Medium Construct Walker – 38 XP): Str 10, Dex 10, Con 10, Int 6, Wis 6, Cha 2; SZ M (1×1, Reach 1); Spd 30 ft. ground; Init III; Atk IV; Def IV; Res IV; Health III; Comp I; Skills: Athletics I, Notice I; Qualities: Augmented (melee

le Scriptorium - Campaign Setting - Mass Craft by Mark Newman

Mass Craft

Keepers

61


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