Mass Craft Core V1.0

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Hunter (Medium Construct Walker – 71 XP): Str 10, Dex 10, Con 10, Int 12, Wis 8, Cha 6; SZ M (1×1, Reach 1); Spd 30 ft. ground; Init III; Atk IV; Def IV; Res IV; Health V; Comp I; Skills: Computers X; Qualities: Augmented ( flashlight, medium kinetic barrier, PR 2 omni-tool), banned action (Impress, Swim, Therapy), damage reduction 2, fearless II, feat (Geth Shield Boost, Tactical Cloak Basics, Tactical Cloak Mastery), tech power (tactical cloak) Attacks/Weapons: Geth shotgun (dmg 4d4+2 lethal; error 1-2, threat 19-20; recoil 14; range 25 ft.; qualities: imprecise, takedown), slam I (dmg 1d6 lethal; threat 20)

Attacks/Weapons: Geth light machinegun (dmg 4d4 lethal; error 1-2, threat 20; recoil 14; range 100 ft.; qualities: imprecise, non-standard fire mode (burst, full-auto)), siege pulse cannon (lethal damage attack III: 200 ft. ray, 10 ft. blast; armor-piercing 10; dmg 1d8 lethal per 2 TL, Ref DC 15 for 1/2 damage), slam III (dmg 2d8 lethal; threat 19-20) Rocket Trooper (Medium Construct Walker – 62 XP): Str 10, Dex 10, Con 10, Int 12, Wis 8, Cha 6; SZ M (1×1, Reach 1); Spd 30 ft. ground; Init III; Atk IV; Def IV; Res IV; Health V; Comp I; Skills: Computers X; Qualities: Augmented ( flashlight, medium kinetic barrier, PR 2 omni-tool), banned action (Impress, Swim, Therapy), damage reduction 2, feat (Geth Shield Boost) Attacks/Weapons: Geth pulse rifle (dmg 4d4 lethal; error 1-3, threat 20; recoil 14; range 100 ft.; qualities: accurate), geth missile launcher (dmg 5d10 explosive; error 1-2, threat 20; range 500 ft.; qualities: anti-aircraft, guided (IR), inaccurate (–5)), slam I (dmg 1d6 lethal; threat 20) Shock Trooper (Medium Construct Walker – 68 XP): Str 10, Dex 10, Con 10, Int 12, Wis 8, Cha 6; SZ M (1×1, Reach 1); Spd 30 ft. ground; Init III; Atk IV; Def IV; Res IV; Health V; Comp I; Skills: Computers X, Science (chemistry) III; Qualities: Augmented (flashlight, heavy kinetic barrier, PR 2 omni-tool), banned action (Impress, Swim, Therapy), damage reduction 2, fearless II, feat (Geth Shield Boost) Attacks/Weapons: Geth shotgun (dmg 4d4+2 lethal; error 1-2, threat 19-20; recoil 14; range 25 ft.; qualities: imprecise, takedown), slam I (dmg 1d6 lethal; threat 20)

Juggernaut (Large Construct Walker – 97 XP): Str 16, Dex 10, Con 10, Int 12, Wis 8, Cha 6; SZ L (1×1, Reach 1); Spd 30 ft. ground; Init IV; Atk VI; Def IV; Res V; Health VI; Comp I; Skills: Computers X; Qualities: Augmented ( flashlight, heavy kinetic barrier, PR 2 omni-tool), banned action (Impress, Swim, Therapy), battering, charge attack, damage reduction 3, fearless II, feat (Geth Shield Boost), tough I Attacks/Weapons: Geth missile launcher (dmg 5d10 explosive; error 1-2, threat 20; range 500 ft.; qualities: anti-aircraft, guided (IR), inaccurate (–5)), geth pulse rifle (dmg 4d4 lethal; error 1-3, Sniper (Medium Construct Walker – 71 XP): threat 20; recoil 14; range 100 ft.; qualities: ac- Str 10, Dex 10, Con 10, Int 12, Wis 8, Cha 6; SZ M curate), slam III (dmg 2d8 lethal; threat 19-20) (1×1, Reach 1); Spd 30 ft. ground; Init III; Atk IV; Def IV; Res IV; Health V; Comp I; Skills: CompuPrime (Large Construct Walker – 146 XP): Str ters X, Notice III; Qualities: Augmented (flashlight, 16, Dex 10, Con 10, Int 12, Wis 8, Cha 6; SZ L (1×1, PR4 Jammer, light kinetic barrier, PR 2 omni-tool), Reach 1); Spd 30 ft. ground; Init IV; Atk VI; Def banned action (Impress, Swim, Therapy), damage reIV; Res V; Health VI; Comp III; Skills: Computers duction 2, fearless II, feat (Geth Shield Boost) X, Tactics VII; Qualities: Augmented (flashlight, Attacks/Weapons: M-98 widow sniper rifle (dmg heavy kinetic barrier, PR 2 omni-tool), banned ac- 2d12 lethal; threat 18-20; recoil 25; range 350 ft.; tion (Impress, Swim, Therapy), class ability (Captain: qualities: accurate, armor-piercing 10, bulky, puBattle Planning II), damage reduction 3, fearless II, nishing, takedown, upgrades (10× telescopic sight)), feat (Combat Drone Basics, Geth Shield Boost), tech slam I (dmg 1d6 lethal; threat 20) power (combat drone), tough I

le Scriptorium - Campaign Setting - Mass Craft by Mark Newman

Mass Craft

III, Tactics III; Qualities: Augmented (emergency kinetic barrier, flashlight, PR 2 omni-tool), banned action (Impress, Swim, Therapy), damage reduction 1, fearless II, feat (Hopper Upgrade), tech power (overload) Attacks/Weapons: Geth sniper laser (lethal damage attack II: 100 ft. ray; dmg 1d6 lethal per 2 TL, Ref DC 10 for 1/2 damage), slam I (dmg 1d6 lethal; threat 20)

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