Mass Craft Core V1.0

Page 58

Mass Craft

58

Shock Troopers are heavy Geth infantry that carry shotguns. Their armor is a stark white and they are equipped with heavy shields. Shock troopers make up nearly half of most Geth forces. Snipers are Geth troopers equipped with the lethal M-98 Widow anti-material rifle. They are quite capable of killing with a single shot from half a mile away. Their dark brown armor sometimes makes them hard to spot, and they are usually deployed as single units. Troopers are standard humanoid Geth units, operating as basic infantry armed with assault rifles. They have black and green light armor that offers minimal protection, but this is made up for by strong shields. They are always deployed in groups, and are often supported by other specialist units. Tactics: Most Geth prefer to keep their distance from their targets, wearing them down with sustained and coordinated weapons fire. Most will seek to take up positions that give them good cover, with the exception of the Armature and the Colossus. These two massive units are slow and lumbering, and too large to benefit from any cover smaller than a building. Hoppers keep on the move, always leaping to a new position after firing and Destroyers fire while advancing on a target, charging into melee at the first opportunity. Typically the Geth Shield Boost feat is only used after a unit’s onboard shields have been disabled.

Colossus (Gargantuan Construct Walker – 147 XP): Str 20, Dex 10, Con 10, Int 12, Wis 8, Cha 6; SZ G (10×10, Reach 1); Spd 30 ft. ground; Init II; Atk VI; Def II; Res V; Health VIII; Comp I; Skills: Computers X; Qualities: Augmented ( flashlight, hardened kinetic barrier, PR 2 omni-tool), banned action (Impress, Swim, Therapy), damage reduction 5, fearless II, feat (Geth Shield Boost), lumbering, monstrous defense II, never outnumbered, tough II Attacks/Weapons: Geth light machinegun (dmg 4d4 lethal; error 1-2, threat 20; recoil 14; range 100 ft.; qualities: imprecise, non-standard fire mode (burst, full-auto)), heavy siege pulse cannon (lethal damage attack V: 300 ft. ray, 20 ft. blast; armor-piercing 10; dmg 1d12 lethal per 2 TL, Ref DC 25 for 1/2 damage), slam I (dmg 1d10 lethal; threat 20)

Destroyer (Large Construct Walker – 95 XP): Str 16, Dex 10, Con 10, Int 12, Wis 8, Cha 6; SZ L (1×1, Reach 1); Spd 30 ft. ground; Init IV; Atk VI; Def IV; Res V; Health VI; Comp I; Skills: Computers X; Qualities: Augmented (flashlight, heavy kinetic barrier, PR 2 omni-tool), banned action (Impress, Swim, Therapy), battering, charge attack, damage reduction 3, fearless II, feat (Geth Shield Boost), tough I Attacks/Weapons: Flamethrower (dmg 3d6 fire; error 1-2, threat —; range 20 ft.; qualities: bulky, imprecise, slow loading (2)), geth pulse rifle (dmg 4d4 lethal; error 1-3, threat 20; recoil 14; range 100 ft.; qualities: accurate), slam III (dmg 2d8 lethal; Armature (Huge Construct Walker – 124 threat 19-20) XP): Str 16, Dex 10, Con 10, Int 12, Wis 8, Cha 6; SZ H (4×4, Reach 1); Spd 30 ft. ground; Init III; Hopper (Medium Construct Walker – 84 Atk V; Def III; Res V; Health VI; Comp I; Skills: XP): Str 10, Dex 14, Con 10, Int 12, Wis 8, Cha 6; Computers X; Qualities: Augmented ( flashlight, SZ M (1×1, Reach 1); Spd 30 ft. ground; Init IV; hardened kinetic barrier, PR 2 omni-tool), banned Atk IV; Def V; Res III; Health III; Comp I; Skills: action (Impress, Swim, Therapy), damage reduction Acrobatics III, Athletics III, Computers X, Sneak 5, fearless II, feat (Geth Shield Boost), lumbering, monstrous defense I, shambling, tough II Attacks/Weapons: Geth light machinegun (dmg 4d4 lethal; error 1-2, threat 20; recoil 14; range 100 ft.; qualities: imprecise, non-standard fire mode (burst, full-auto)), siege pulse cannon (lethal damage attack III: 200 ft. ray, 10 ft. blast; armor-piercing 10; dmg 1d8 lethal per 2 TL, Ref DC 15 for 1/2 damage), slam I (dmg 1d8 lethal; threat 20)

le Scriptorium - Campaign Setting - Mass Craft by Mark Newman


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