Mass Craft Core V1.0

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Repair drone (Small Construct Flyer – 54 XP): Str 6, Dex 12, Con 10, Int 6, Wis 6, Cha 2; SZ S (2 per square, Reach 1); Spd 30 ft. wingless flight; Init III; Atk III; Def IV; Resilience II; Health III; Comp I; Skills: Acrobatics I; Qualities: Augmented (3× PR 1 healing gadget, light kinetic barrier, PR 1 omni-tool), damage reduction 3, darkvision I, fearless II Attacks/Weapons: Integral laser (lethal damage attack II: 60 ft. ray; dmg 1d6 lethal per 2 TL, Ref DC 10 for 1/2 damage) Rocket drone (Small Construct Flyer – 47 XP): Str 6, Dex 12, Con 10, Int 6, Wis 6, Cha 2; SZ S (2 per square, Reach 1); Spd 30 ft. wingless flight; Init III; Atk III; Def IV; Resilience II; Health III; Comp I; Skills: Acrobatics I; Qualities: Augmented (light kinetic barrier, PR 1 omni-tool), damage reduction 3, darkvision I, fearless II Attacks/Weapons: Rocket launcher (dmg 5d10 explosive; error 1-2, threat 20; range 500 ft.; qualities: anti-aircraft, guided (IR), inaccurate (–5)) Surveillance drone (Small Construct Flyer – 51 XP): Str 6, Dex 12, Con 10, Int 6, Wis 6, Cha 2; SZ S (2 per square, Reach 1); Spd 50 ft. wingless flight; Init III; Atk I; Def IV; Resilience II; Health II; Comp I; Skills: Acrobatics I; Qualities: Augmented (commercial-grade video camera, emergency kinetic barrier, PR 1 omni-tool, PR 4 portable radar unit), damage reduction 1, darkvision I, fearless II Attacks/Weapons: None

Geth Originating as a group of Quarian-built Virtual Intelligences, through networking the Geth quickly achieved sentience and then – after a shortlived war with their creators – freedom. Individual Geth are actually software, sapient programs with

a will of their own. The humanoid robots that most people associate with the Geth are ‘mobile platforms’, crewed by a small network of Geth minds that work as a team. The Geth are masters of computer technology, and can quickly transmit viruses and bypass enemy firewalls if their opponents do not take appropriate precautions. Armatures are tank-sized quadruped walkers that are deployed in an anti-vehicle role. They possess a siege pulse cannon for cracking armored vehicles, and a secondary machinegun for dealing with infantry. They have thick armor and powerful shields, and are often deployed alongside rocket troopers. Colossuses are the largest ground units deployed by the Geth. Towering above Armatures, buildings and enemy vehicles, these massive siege machines are monumentally dangerous and capable of smashing even heavy fortifications to dust. Destroyers are close combat platforms. Standing taller than a Trooper, these dark grey units can be picked out by the yellow strip running down their chest. They are heavily shielded. Destroyers are often deployed alongside Geth troopers as close support. Hoppers are lightly armed electronic warfare platforms, capable of leaping incredible distances. They have poor armor and no kinetic barrier system, but they are difficult to hit and make solid snipers. They are often deployed alone, or in small groups. Hunters are stealth platforms that attack from hiding. They carry shotguns, and their white armor and shields can withstand considerable punishment. They are usually deployed in small groups. Juggernauts are mobile heavy weapons platforms, similar in shape to a Trooper but twice as tall. Their distinctive dark-red armor makes them easy to spot, and they carry rapid-firing energy weapons and rocket launchers. They are also heavily shielded. Juggernauts are often deployed alongside Geth troopers as heavy support. Primes are elite units that are heavily armed with pulse cannons and rockets. They are instantly recognizable by their white armor and twelve-foot high stature. They are protected by kinetic barriers, and can coordinate other Geth units for increased efficiency. They usually lead units composed of other, lesser Geth troops. Rocket Troopers are much like ordinary Geth troopers, except they additionally carry a portable rocket launcher, and their dark-red armor is equipped with a more powerful set of shields.

le Scriptorium - Campaign Setting - Mass Craft by Mark Newman

Mass Craft

Recon drone (Small Construct Flyer – 47 XP): Str 6, Dex 12, Con 10, Int 6, Wis 6, Cha 2; SZ S (2 per square, Reach 1); Spd 40 ft. wingless flight; Init III; Atk III; Def IV; Resilience II; Health II; Comp I; Skills: Acrobatics I; Qualities: Augmented (emergency kinetic barrier, PR 1 omni-tool), damage reduction 1, darkvision I, fearless II, feat (Cloak Basics), tech power (Cloak) Attacks/Weapons: Integral laser (lethal damage attack I: 40 ft. ray; dmg 1d4 lethal per 2 TL, Ref DC 5 for 1/2 damage)

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