Mass Craft Core V1.0

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Collectors

Vorcha (+14 XP) Benefit: The NPC’s Strength and Constitution rise by 2. He also gains fast healing and tough I, along with Bite I (dmg 1d8 lethal; threat 18-20) and Claw I (dmg 1d6 lethal; threat 20). However, his Intelligence decreases by 4 and his Charisma decreases by 2.

Drone (Medium Horror Walker – 60 XP): Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 2; SZ M (1×1, Reach 1); Spd 30 ft. ground, 30 ft. winged flight; Init IV; Atk IV; Def V; Resilience III; Health V; Comp II; Skills: Athletics IV, Tactics V; Qualities: Augmented (light kinetic barrier), burden of ages, damage reduction V, feat (Autofire Basics, TacSquad Basics), improved vision

le Scriptorium - Campaign Setting - Mass Craft by Mark Newman

Mass Craft

Speed of 20 ft. He also gains aquatic II and swift attack I, and Impress I as a signature skill. Additionalestiary ly, his natural attacks gain the venomous (fast-acting NPCs in the Bestiary represent everything from agonizing poison) upgrade. However, his Strength harmless wildlife to hostile artificial intelligences. decreases by 2. Unlike NPCs in the Rogue’s Gallery, these creatures aren’t available as contacts, hirelings or folKrogan (+16 XP) lowers, except with GM permission. Benefit: The NPC’s Strength rises by 2, and his Constitution rises by 4. He also gains augmented (ballistic helmet), banned action (Influence, OutA mysterious race from beyond the Terminus sysmaneuver, Tumble), and tough I, along with Gore tems, the so-called Collectors are rare and enigmaI (dmg 1d6 lethal; threat 19-20; qualities: bleed). tic. Only seen in settled space a handful of times in However, his Intelligence and Charisma both dethe past few centuries, they are most well-known crease by 2. for their trade requests, swapping groups of living beings in odd numbers and varieties (such as twoQuarian (+5 XP) dozen left-handed Salarians) for highly advanced Benefit: The NPC’s Intelligence rises by 2 and he technology. They are largely regarded as a myth – if gains an Enviro-suit (DR 4; Resist Cold 3, Conta- only the races of the galaxy knew the truth, they’d gion all, Heat 3, Vacuum all; Notice obvious). take them far more seriously. However, his Constitution decreases by 2 and his Drones are humanoid assault troops equipped Health decreases by 1. with automatic weapons and insect-like characteristics. They possess chitinous armor, biotic barriers Salarian (+7 XP) and functioning wings that allow them to fly for Benefit: The NPC’s Dexterity rises by 2, and his short distances. Seekers are foot-long light brown insects that are Initiative increases by 1 grade. He also gains aquatic deployed to a target area in their thousands. They I, light sleeper and darkvision I. However, his Chapossess a potent venom that paralyzes their target, risma decreases by 2. preserving them in a stasis-like state. They can be temporarily kept at bay with a powerful biotic barTurian (+8 XP) Benefit: The NPC’s Wisdom rises by 1. He also rier, but they travel in such large numbers that evengains fearless I and grueling combatant, along with tually they will break through. Tactics: Collectors typically send in their seeker Claw II (dmg 1d6 lethal; threat 19-20). swarms first to disable a foe. Once they have done their work, the Drones can enter the area and take Volus (+5 XP) the people and equipment that they came for. In Benefit: The NPC’s Intelligence rises by 2 and he the event that their opponents are somehow able gains an Exosuit (DR 3; Resist Cold 3, Contagion to evade or defeat the swarms then Drones fly into all, Heat 3, Vacuum all; Notice obvious). He also the area, landing to engage the targets with their gains Achilles’ heel (Acid). However, his Dexterity ranged weapons. Collectors are more than willing decreases by 4, and his Speed decreases by 10 ft. to retreat if the odds are against them.

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