Mass Craft Core V1.0

Page 48

Mass Craft

Battlefield Fortifications

Common Fortifications AA Guns: You gain a trick. Flak Barrage 2+2 (Ranged Battlefield Trick): Destroy two enemy units of your choice with Force 2 or less or a single unit with a Force of 4 or less. You may use this trick until you have succeeded with it once per battle. Asteroid Field: The defending army gains a +2 gear bonus to their Battlefield checks on all fronts. Orbital Minefield: The defending army gains a +4 gear bonus to their Battlefield checks on all fronts. Mass Effect Field Generators: Each attacking unit has –1 Force. Mass Relay: If the defending fleet loses it is dispersed, but no additional units are destroyed. Defense Platforms: Each defending unit gains +1 Force. Each attacking unit with the Capital trait has –1 Force. Recon Satellites: Once per battle one leader and all of his units unit may escape (leaving the battlefield).

While many locations include fortifications as a matter of course (it’s a dangerous galaxy after all) Player characters must spend Reputation to enhance their holdings with such defensive measures. Battlefield Fortifications are an expansion to the Holding rules, and do not count as an additional Prizes. If a battlefield confrontation erupts at a fortified holding, the defending commander may distribute any fortifications the location possess amongst fronts the battle will have, doing so before the attacking commander chooses which fronts he will commit leaders to. If the location is owned by an NPC, the GM should perform this distribution in a fashion reflecting the situation. In battles with multiple fronts, only the fortifications at that front provide a benefit (unless otherwise stated). You may purchase fortification with Reputation, selecting defensive features from Table 22: Common fortifications. You may acquire new fortifications (either replacing losses or exchanging existing oldings construction with new selections) at the rate of 10 The Holdings prize represents not just homes points per month of downtime. There are three limitations to adding battlefield fortifications to or hideouts, but also space stations and hardened planetary bunkers. The rules for Holdings can be your holdings: found on page 192 of Fantasy Craft, but there are • You may only choose fortifications with a few notable parts of that section that are inapproRank equal to or less than the holding’s for- priate for the Mass Craft setting. Additions or alterations to those rules are listed below. tification challenges (see FC, page 193). • You may choose a maximum number of fortifications equal to that holding’s Scale (see Assistants FC, page 192). Assistants function as described. • You may not choose the same fortification more than twice per location. Fortifications

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Fortifications function as described, but rememA character may have fortifications at each holber that many of them will be based on high-tech ding he controls.

Table 22: Common Fortifications Fortification AA Guns Asteroid Field Defense Platforms Mass Effect Field Generators Mass Relay Orbital Minefield Recon Satellites

Cost 3 2 4 5 6 4 3

Rank 3 4 3 4 5 2 2

Notes Flak barrage +2 rolls, all fronts +1F defending units, –1F attacking capital vessels –1F for all attackers Messy escape +4 rolls, all fronts Escape route

le Scriptorium - Campaign Setting - Mass Craft by Mark Newman


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