Mass Craft Core V1.0

Page 29

Name

PR

Biotic Amp

See description

Cap Rng Sz/Hand Battery Save Weight —

+10

0.1 lbs

power to operate indefinitely. Additionally, it can duplicate the effects a Caliber I kit of your choice. ecurity When activating a tech power, the omni-tool may For more about Security picks, see page 283 of the be used with one of the following benefits. Spycraft 2.0 core rulebook. • Increase the duration of a power that has a duration greater than instant by (power rating) rounds. • Increase the damage inflicted by (power raThese armors are unique to the Mass Effect setting) points. ting. They are all Full Armor, and each one is considered to exist in different versions that are appropriate for each race. Their weight statistic is proviadgets ded, but only for purposes of being carried – when For more about Gadget picks, see page 278 of the worn, these armors do not count toward calculating the wearer’s encumbrance. Spycraft 2.0 core rulebook. Many of these armors have a new statistic called ‘Shields’ . Shields are energized kinetic barriers that Gadget Pick Descriptions provide additional points of damage reduction, Biotic Amp: This mechanism has a power rating which are lost as soon as they reduce the damage equal to its Caliber. It may only be placed in a houthat you suffer from an attack. These additional sing that is part of a character’s body, and only by points of damage reduction return at a rate of 1 a character that possesses the biotic power NPC per round in any round in which you are not struck quality. When activating a biotic power, the amp by an attack. Shields granted by different sources may be used with one of the following benefits. stack. • Increase the duration of a power that has a duration greater than instant by (power raArmor Descriptions ting) rounds. Hard-suit, assault: Assault armor is designed for • Increase the damage inflicted by (power rashock troops, who are expected to turn the tide of ting) points. • Ignore the restriction stating that you may battle against creatures or forces that would decinot use a biotic power if you activated a bio- mate normal soldiers. It has powerful shields, artic power in this or the previous round. This mor thick enough to last against a superior foe, benefit only applies to biotic amps of Caliber and a rechargeable pack to extend a heavy weapon power cell. This armor is sealed (see the Spycraft 2.0 III or above. core rulebook, page 284). When requisitioning a tactical weapon with this armor, the amount of ammunition gained increases by 50% (rounded up). Hard-suit, heavy: Used almost exclusively by military frontline troops, heavy hard-suits benefit from thick armor plates, powerful kinetic barriers and an environment seal that allows the wearer to operate almost anywhere, from the cold vacuum of space to the bottom of the ocean. This armor is sealed (see the Spycraft 2.0 core rulebook, page 284). Hard-suit, heavy assault: Rare and prohibitively expensive, heavy assault hard-suits are usually seen only in the hands of powerful mercenary groups

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Mass Craft

Table 3: Gadget Picks

Armors

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le Scriptorium - Campaign Setting - Mass Craft by Mark Newman

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