Mass Craft Core V1.0

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You have upgraded your unstable L2 implant, at a small cost to your nervous system. Prerequisites: L2 implant Benefit: Whenever you use a biotic power with an activation time of 1 full action, you gain 1 additional non-attack half action as a free action. You may use this ability a number of times per session equal to your starting action dice (maximum once per round). Additionally your Dexterity is reduced by 2, but your restriction on taking 20 is lifted, and any stress damage you suffer is no longer doubled.

Shrewd You could sell a pedicure kit to a Vorcha. Prerequisites: Volus, Bluff 6+ ranks Benefit: The higher of your Wisdom or Charisma scores increases by 1. You also gain Stress Resistance 5. When taking the Skill Mastery feat, you have access to a new skill pair: Merchant (Bluff & Sense Motive).

Slow and Steady

More haste, less speed. Prerequisites: Elcor, Level 1 only Benefit: Your error range with all checks deYou are a master of machines and electronic creases by 1 (minimum 0), and activating your erdevices. rors costs 1 extra action die (minimum 1). HowePrerequisites: Quarian, Science 6+ ranks Benefit: The threat range of any check you make ver, you suffer a –2 penalty on Initiative checks. that targets a mechanical or electronic device or a Construct has its threat range increased by 1. Ad- Stubborn as Hell ditionally, when you use an omni-tool you gain You hate being bossed around. double the normal benefit. Prerequisites: Batarian, Resolve 6+ ranks Benefit: The lower of your Constitution or WisMultidextrous dom improves by 1. Additionally, any attempt to Not only do you have six limbs, but you know how improve your Disposition instead worsens it by an equal amount, and you receive a +4 bonus on any to use them too.

Machinist

le Scriptorium - Campaign Setting - Mass Craft by Mark Newman

Mass Craft

Prerequisites: Hanar, Athletics 6+ ranks Benefit: As a full action, you may make a single You received a biotic implant after puberty, granhalf-action attack with each readied weapon that ting you very basic biotic abilities. you are holding. None of these attacks may benefit Prerequisites: Human from any tricks, each of them suffers a –4 penalty, Benefit: You gain biotic power I. and their error ranges increase by 1. Special: You may take this feat once only. Characters with the Adept, Sentinel, or Vanguard SpeNon-Linear Thinking cialty may not take this feat. Your mind processes information at incredible speeds. L2 Implant Prerequisites: Salarian, Science 6+ ranks Your biotic implant is one of the L2 series – unsBenefit: Whenever you take part in a complex table, but deadly. task, the number of tasks required is reduced by 1. Prerequisites: Human, Adept Specialty, Level 1 Further, you may add your Intelligence modifier only to your Initiative rolls and stress thresholds (miniBenefit: Your mass effect origin ability instead mum 1). grants you biotic power at Career Levels 1, 4, 8, 12, 16 and 20. However, you may not take 20, and any Occular Enhancement stress damage you suffer is doubled. You have had your eyes upgraded to better unSpecial: When you gain this feat you may reduce derstand your Hanar neighbors. any of your attributes by 2 to gain an additional BioPrerequisites: Drell, Notice 6+ ranks tics feat, reducing any Career Level requirements of Benefit: You gain darkvision I, and a +2 bonus on that feat by 3. vision-based Notice checks. Additionally, you gain the Hanar Cultures focus. L3 Upgrade

L1 Implant

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