Mass Craft Core V1.0

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The following paths are open only to Drell characters, and represent their ancient polytheistic religious beliefs.

Path of Amonkira

The Lord of Hunters is a wily opponent, and meditating on this aspect of their faith allows devout Drell to take on the aspects of a predator in the wild. Amonkira I: Your Speed increases by 10 ft. Amonkira II: You gain a Terrain feat of your choice. Amonkira III: You require only 1 common meal and 4 hours of sleep a day. Amonkira IV: You gain a Terrain feat of your choice. Amonkira V: When attacking as part of an Ambush, you gain a bonus to damage equal to twice your Amonkira Step.

Aggressive Conditioning You have received extensive beatings training from Krogan Blood Pack mercenaries. Prerequisites: Vorcha, Intimidate 6+ ranks Benefit: When in combat, your Strength and Constitution scores rise by 2 each and you become enraged. Additionally, when enraged you do not have to attack friends if there are no enemies within range, and when you lose this condition you become fatigued instead of unconscious.

Born to Kill

Path of Arashu

The Goddess of Motherhood and Protection is kind and sympathetic, and she is often invoked when defending another or making use of the healing arts. Arashu I: You gain the Bandage feat. Arashu II: You gain a +4 bonus on Notice checks and a bonus to Defence equal to your Arashu Step. Arashu III: When you or a team mate make a saving throw, the roll is made twice, keeping the result you prefer. Arashu IV: Whenever a character in an adjacent square suffers damage, you may instead choose to suffer the damage yourself. Arashu V: Your Wisdom rises by 4.

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Drell Paths

Path of Kalhira

The Goddess of Oceans and the Afterlife reminds us that sometimes we must kill to prevent a killing. Many Drell say a short prayer to Kalhira after taking a life. Kalhira I: Each of your attacks against Organic characters increases its threat range by 1. Kalhira II: You gain a bonus with Reflex saves equal to your Kalhira Step, and you may take the Coup de Grace action as a half action. Kalhira III: Your maximum rank in the Athletics or Medicine skill increases to your Career Level +8. Kalhira IV: It costs you 1 fewer action dice to confirm critical hits targeting Organic characters (minimum 0). Kalhira V: Your Constitution rises by 4.

You’re aggressive, even for a Krogan. Devout Prerequisites: Krogan, Intimidate 6+ ranks Benefit: Your fearless NPC quality increases by Your faith is unshakeable. 1 grade. Additionally, you gain feral and menacing Prerequisites: Drell, Resolve 6+ ranks threat. Benefit: Choose one of the Drell Paths. You take one Step along this Path for every four full ranks you have in the Resolve skill. Connected The Salarian spy network is second to none, and Embrace Eternity you are a part of it. Prerequisites: Salarian, Networking 6+ ranks You mastery of the melding process extends Benefit: Whilst you are in any large city or have beyond the bedroom‌ access to interstellar communication you may Prerequisites: Asari, Sense Motive 6+ ranks request a free hint from the GM. If he refuses, you Benefit: When melding with another characgain 1 bonus action die. You may use this ability a ter, they may choose to show you their memories, number of times per mission equal to the number allowing you to experience those periods as if you of Style feats you have (minimum 1). were there. This requires time equal to the sequence

le Scriptorium - Campaign Setting - Mass Craft by Mark Newman

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