Mass Craft Core V1.0

Page 17

Fleet Action Mastery Your leadership can hold together a fleet long after others would have fled. Prerequisites: Fleet Action Basics Benefit: When one of your units would be dispersed, you may make a Resolve check (DC equal to the opposing fleet’s total force) for that unit not to be dispersed. Each of your units may benefit from this ability only once. Additionally, the cost of any unit that you purchase is reduced by your Charisma modifier (minimum cost of 1). Finally, you gain a trick. Z-Axis Strike (Battlefield Trick): At the start of a Fleet Action where you are the attacker, choose one enemy fortification to be excluded from that battle.

Mass Craft

When it comes to gear, a Spectre can cheaply equip his whole team with some of the best equipment available, so when choosing mission gear, think big. Only choose the most damaging weapons, the highest power-rating electronics or the toughest vehicles. You’ll certainly need them with the missions you’ll be expected to take on. It is highly unlikely that you will ever see a mission that is lower than Caliber III ever again, and you should expect to see a worrying number of Caliber V missions. After all, when the fate of the galaxy hangs in the balance and someone needs to save the day, you only send the best. Suggested Feats: Always Get Your Man, Candidate, Guts, L1 Implant, Specialist Ammunition, Tech Training Suggested Mission Gear (Caliber III): PR 4 cover identity, PR 3 dossier, PR 2 healing gadget (housing: medi-gel injector), M-15 vindicator assault rifle, PR 3 omni-tool, tactical hard-suit

Fleet Action Supremacy

Your name will go down in history as one of the greatest naval tacticians of all time. Prerequisites: Fleet Action Mastery Benefit: During a Fleet Action before the battle begins, you may increase or decrease the number of fronts by 1. You may only use this ability if you are the fleet commander. Additionally, you gain a trick. Here are a variety of new feats, adding a lot of Pawn’s Sacrifice (Battlefield Trick): If you lose this new options including quite a few that enhance the round, destroy one of your units along with an enebiotic power and tech power NPC qualities. Also my unit of your choice, with an equal or lesser force included are a slew of new Species feats. than your own. You may use this trick a number of times per battle equal to your starting action dice.

Feats

Basic Combat Feats

For more about Basic Combat feats, see page 172 of the Spycraft 2.0 core rulebook.

Fleet Action Basics You are experienced with squadron-level tactics. Prerequisites: Tactics 3+ ranks Benefit: Each unit you purchase as part of your Fleet Command Prize can be acquired 1 rank earlier than listed on Table 20: Common Units. Additionally, for each unit you possess that does not have the Fighters trait, you may purchase a unit with that trait for half the normal Reputation cost (rounded up). Finally, you gain a trick. Fighter Screen (Battlefield Trick): Each time one of your units that does not have the Fighters trait is dispersed or destroyed, you may instead disperse or destroy one of your units with that trait. You may use this trick a number of times per battle equal to your starting action dice.

Biotics Feats Biotics feats enhance the use of abilities gained through the biotic power NPC quality. Each feat chain has a specific biotic power as a prerequisite.

Barrier Basics Your barrier is strong enough to protect you from most personal weapons. Prerequisites: biotic power (barrier) NPC quality, Career Level 3+ Benefit: Your barrier power now provides 15 points of damage reduction. Additionally, while your barrier power is active the cost to activate critical hits scored against you increases by 1.

Barrier Mastery Your biotic barrier has turned you into a walking tank.

le Scriptorium - Campaign Setting - Mass Craft by Mark Newman

17


Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.