Mass Craft Core V1.0

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Mass Craft

• Relentless Attack: You gain the Relentless AtCommon Physical Traits: Broad torso, expentack trick sively equipped, short limbs, waddling gait, well• Tenacious Spirit: You gain 1 additional vita- maintained exosuit lity per level. Example Names: Barla Von, Din Korlack, Kor Tun Type: Small Organic with a Reach of 1. Your maximum wounds equal your Constitution score × 2/3 (rounded up).

Volus

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You are a Volus; a short, stocky humanoid with an ammonia-based body chemistry. You must wear an exosuit to move around in the low-pressure environment and nitrogen rich atmospheres that other races require. You are a naturally good trader, and find it easy to succeed in business ventures. However, your height and build makes you a little less dexterous than other races. Volus require a high-pressure environment thanks to the conditions on their homeworld of Irune. Their culture is dominated by trade, and their lack of physical prowess means that they prefer to solve disputes through negotiation rather than violence. Additionally, the Volus are a client race of the Turians, who provide military backing in exchange for limited Turian taxation and deferral to the Turians in matters of politics. Volus have two given names that are always used together. They do not have surnames or family names, as they believe that this would imply ownership of a person and, in the mind of a Volus, one cannot own a person. One of the names will have one syllable, and the other name with have two. Common Personality Traits: Cautious, connected, pacifistic, patronizing, shrewd

• Attributes: +2 Intelligence, –4 Dexterity • Base Speed: 20 ft. • Achilles Heel (Acid): When you suffer acid damage, you also suffer an equal amount of lethal damage. • Enlightened Networking: Your maximum Networking rank increases to your Career Level +5. Only the highest bonus from any single enlightened ability may apply to each skill. • Exosuit: You possess an exosuit, which you must wear at all times outside high-pressure ammonia-based environments. While wearing this suit, you are protected from contact and inhaled poisons and diseases, and you gain Damage Reduction and Heat and Cold Resistance 3. However, all damage against you gains keen 4, and on a threat, an attacker may spend 3 action dice to cause a suit rupture, giving you decompression sickness (effects: –2 Con; incubation: 1d6 rounds; antidote: recompression). Additionally, other than shields you may not wear additional armor.

le Scriptorium - Campaign Setting - Mass Craft by Mark Newman


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