Mobile 3D Graphics with OpenGL
February 14, 2008 mbhutta 183 other publications
This book is about writing real-time 3D graphics applications for mobile devices. We assume the reader has some background in mathematics, programming, and computer graphics, but not necessarily in mobile devices.
This book is about writing real-time 3D graphics applications for mobile devices. We assume the reader has some background in mathematics, programming, and computer graphics, ...