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The game Terminator Salvation, released spring 2009 has been getting less than great reviews. My intent has been to do a basic game design analysis based on the factors one can discover by simply playing the game. The current1 Metacritic2 2 Summary scores are: 56 (PC), 45 (PS3 ) and 47 (360). Reviews tend to only describe the subjective experience one had while sitting down with the game. Ignoring art, performance and audio, what can be discerned about the gaming experience related to game design with an emphasis on basic game design theory and uncomplicated cognitive science? Reviews tend to only describe the subjective experience one had while sitting down with the game. Ignoring art, performance and audio, what can be discerned about the gaming experience related to game design with an emphasis on basic game design theory and uncomplicated cognitive science?

The game Terminator Salvation, released spring 2009 has been getting less than great reviews. My intent has been to do a basic game design analysis based on the factors one ca...

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