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disguise Collaborates with NVIDIA

REAL-TIME PRODUCTION PLATFORM, disguise (NAB booth C6118), has announced a new collaboration with NVIDIA to integrate the NVIDIA Omniverse platform with disguise’s platform for immersive experiences. Creatives will soon be able to connect their preferred digital content creation (DCC) tools, like Maya, Cinema 4D, 3ds Max and more, in a unified production pipeline.

According to the company, this connectivity allows for easier and quicker changes, enhanced content production, the ability to work in full fidelity and a lower barrier of entry for accessing media and entertainment workflows.

Disguise says content creators today are required to keep up with fast-paced onset changes, multiple versions of content and unfamiliar workflows. With multitudes of DCC tools for both 2D and 3D content creation existing separate from rendering tools and applications, more unified content offers visual effects artists a complete overhaul of viewport volume rendering, using new, state-of-the-art NanoVTT technology, as well as MPM Gel, a cool new capability that simulates substances such as soft-serve ice cream.

The private beta launches April 5. To apply, visit: https:// feedback.autodesk.com/key/ MayaAssistFeedbackApplication

Joining Adobe on an Open Source Material Model

With the goal of standardising

• Maya–including Bifrost and Arnold for Maya–now runs natively on Apple Silicon, enabling artists to achieve new levels of performance while rendering.

AI-Assisted Workflows for Maya management workflows and solutions are needed. disguise combines 3D visualisation software, cloud solutions, platform, hardware and services. NVIDIA Omniverse, meanwhile, is an extensible platform enabling individuals and teams to build custom 3D pipelines and simulate large-scale virtual worlds faster than ever. With Omniverse, 3D design teams can work across multiple software suites to collaborate in real time in a shared environment.

Autodesk has also unveiled the AI-powered private beta of Maya Assist, which provides a new way of interacting with Maya scene data using Microsoft’s Azure OpenAI Service. This allows artists to automatically manipulate scenes using natural language text prompts directly in Maya. For example, you can ask to copy an object, increase its size by 25%, or add a camera and aim it anywhere.

“By opening up the production pipeline to standard DCC tools, the available talent pool grows dramatically, overcoming talent shortages across media and entertainment. This is the rising tide that lifts all boats. The integration with NVIDIA Omniverse connects content creation tools to industry-leading real-time engines such as Unreal Engine, and opens up future avenues for connecting AI-assisted content creation workflows that material workflows and enabling smoother interoperability across the tools artists use, the company is also working to bring Autodesk Standard Surface and Adobe Standard Material into one new material model that can be used across product portfolios and adopted by the wider industry. Having a common material model will help artists and studios work more efficiently by facilitating the seamless exchange of 3D assets. We’re actively engaging with the MaterialX governance group to ensure that the new model can be integrated and fully encoded within a MaterialX node graph.

Visit https://www.autodesk.com/ collections/media-entertainment/ overview are evolving rapidly and taking the industry by storm,” says Raed Al Tikriti, Chief Product and Technology Officer at disguise.

The integration builds on disguise’s existing RenderStream capabilities, which is a bidirectional protocol transporting rendering information between third-party render engines and disguise. RenderStream allows for greater synchronicity of content and tracking data across the production workflow as well as the seamless merging of the physical and virtual worlds.

Additionally, through the connection to disguise’s cloud platform, remote teams and productions can easily collaborate. This suite of applications includes disguise Drive for unified upload and storage, and Previz for importing, pre-visualising and sharing 3D interactive scenes for any production. Visit https://www.disguise.one