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MADE IN FELIXSTOWE Neyyah - A New Online Game

Felixstowe game developer, Aaron Gwynaire, tells us about his latest brainchild

I’m currently developing a first person point-n-click adventure puzzle game called Neyyah. It is very much influenced by the original Myst and Riven games, and has been in development for just over two years. I design everything in the game, from concept and story through to all the graphics, sound and music elements too. Neyyah began its life while I was living in Western Australia, and continues to grow and develop nicely, right here in Trimley St. Mary, with at least another two years in development. I started getting into game design when I was about fourteen, and continued learning a lot about 3D modelling throughout high school and college. Starting with a basic 3D modelling program called Anim8or, I already had a background in working with clay and so I was able to get to grips with modelling in virtual space very quickly. I found 3D modelling to be such a fantastic way of expressing creativity, but mainly with the focus of creating realistic looking fantasy worlds...

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