Barker Institute: Learning in Practice Journal 2020

Page 131

Creativity and critical thinking in Technology teaching Sally Filtness Head of Butters House (Senior School), Design and Technology teacher

Abstract Creativity is an essential skill for 21st Century learners, yet it is often marginalised amidst a crowded curriculum. Stage 4 Mandatory Technology teachers are confronted with new syllabus documents, limited knowledge and experience of dissemination, having to be ‘jack of all trades and a master of none’, think on the run for design projects and solutions, overcome personal and situational limitations, accreditation and reporting requirements, all serve to shape expectations and limit practices and upskilling in the Technology classroom. This article will explore the nature and importance of creativity and make recommendations for cultivating critical and creative thinking in the classroom.

K e y t e r ms Creativity Creativity is the act of turning new and imaginative ideas into reality. Creativity is characterised by the ability to perceive the world in new ways, to find hidden patterns, to make connections between seemingly unrelated phenomena, and to generate solutions. Creativity involves two processes: thinking, then producing (Goodwin 2019). Critical Thinking Critical thinking is the intellectually disciplined process of actively and skilfully conceptualising, applying, analysing, synthesising and/or evaluating information gathered from, or generated by, observation, experience, reflection, reasoning, or communication, as a guide to belief and action (Phan 2010). Creative Thinking Creative thinking involves students learning to generate and apply new ideas in specific contexts, seeing existing situations in a new way, identifying alternative explanations and seeing or making new links that generate a positive outcome. This includes combining parts to form something original, sifting and refining ideas to discover possibilities, constructing theories and objects, and acting on intuition. The products of creative endeavour can involve complex representations and images, investigations and performances, digital and computer-generated output, or occur as virtual reality (ACARA 2014). Design Thinking Design thinking is defined as an analytic and creative process that engages a person in opportunities to experiment, create and prototype models, gather feedback and redesign (Razzouk & Shute 2012).

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